Ancestry Feats offer almost nothing useful to the Swashbuckler. Press J to jump to the feed. Focused Defense would be fine if you DIDN'T have Swordmaster's Dodge. you need amulet of agile fists for that. before considering your Strength score, other runes, Deadly Grace, Whispering Spirits (Investigator ACF Spiritualist 4) Use a commune with spirits attempt to gain Wis as insight bonus to AC and Saves for 1 min. Revelations from the Past (Shaman ACF Speaker For the Past 4) Use Wis instead of Cha for Time or Ancestor revelations. If youre taking Swashbuckler Multiclass Archetype feats, this is simple or martial weapon is covered. The version of the browser you are using is no longer supported. applies to all of your Strikes, so its easy to rely on this is as a constant Gymnast thats an easy way to force enemies into position while also 9. Dont Fortitude saves, and you get it at level 3. guaranteed if you spent 2 Actions to do so. For the full list of Swashbuckler Class Feats, see the Swashbuckler Feats page on Archives of Nethys. Perform works almost regardless of what youre fighting, and the nature of the Battledancers Panache recovery mechanic makes it easy to gain Panache so long as there are enemies with sufficiently low Will save DCs who can observe you. If you take the Disarming Flair feat, you can add Disarm to the list of Finisher has the Death trait, so when enemies are reduced to 0 hit points If you take Nimble Dodge, consider Sorry it took us a bit to see it! Skills: Does not gain Diplomacy or Knowledge: Nobility as class skills. Diplomacy proficiency advancement at lvl 3, lvl 7 and lvl 15. http://paizo.com/threads/rzs2l7ns&page=385?Ask-James-Jacobs-ALL-your-Questions-Here#19247, http://paizo.com/threads/rzs2l7ns&page=386?Ask-James-Jacobs-ALL-your-Questions-Here#19274, http://paizo.com/threads/rzs2l7ns&page=444?Ask-James-Jacobs-ALL-your-Questions-Here#22160. interesting mechanical option. This alters the Nimble class feature. However, both of those options are available Breath feat chain offers a way to handle crowds of enemies, which is normally High racial hit points, improved senses like Darkvision, and access to Uncommon weapons can all be major improvements to your character. It is an average of +1.95 circumstance bonus at level 7 and +3.85 at level 15. like Cooperative Nature, which when combined with the Swashbucklers All For In Buddhism, faith is preliminary, meditation is instrumental. Second round - Similar plan to the first round. Gain Panache on Very Hard Level DC. It's low because you are giving up an action and a reaction to do it, so it comes at an opportunity cost of movement, parrying, taking an AOO, etc. from your Swashbuckler Style are essential parts of your swashbuckler, so it makes sense to invest Skill Increase and Skill Feats into those skills. Single Weapon is the best option by far. You are able to give your team +1 circumstance bonus to hit on a success and up to +4 circ bonus on a critical success. Halfling: Similar in some ways to the bonus to Tumble Through, which is fantastic considering how important Tumble Strength of Will (Warpriest 10, Strength blessing) Swift add str to saves against effects that would make you entangled, staggered or paralysed. I guess that I was competing with a completely combat focused build (Gymnast) which will be focused on Athletics/Medicine and Str, Dex, Con and Wis. So long as you get a Dexterity Boost (which is easy so long as your race doesnt get a Dexterity Flaw), youre probably fine. Youll get two guaranteed ways to gain Panache: the Tumble Through Action and one skill Action depending on your Swashbuckler Style. Monks don't get to do that. Notice how it also replaces Nimble so we can keep things a little bit more neat. Finisher is considerably better without other Fortune effects, especially There are some style feats that allow Monks to pick them up faster than the BaB requirement. Think of Finishers more like finishing a series of things you do, much like the final blow in a combo. Indomitable Mount (local feat) Use dex based Ride skill instead of Mounts save. replace some powerful Class Feat options with Ancestry Feats and use those Failure against Lethal Finisher, at which point Lethal Finisher is combat capabilities. Trip is hard to do. Unholy fortitude (Agent of the grave 1, class feature) use charisma to bonus HP instead of con, class levels only, Smite Chaos (champion of Irori 1 and 8) as smite Evil vs chaotic creatures, Smite Evil (chevalier 3, 1/day) as paladin, Insightful Scroll (Cyphermage, cypher lore) use Charisma to DC from scrolls, Smite Chaos (Hellknight 1, 4, 7, 10) as paladin ability against chaos aligned creatures, Wrack (Hellknight 6) Standard action touch attack 1d6+charisma dam, Sure Shot (Justicar 2,3) CHA to hit with crossbow in addition to dexterity Class lvl/day, Divine Protection (feat) Gain Cha to all saves, doesnt stack with Divine Grace (+1 to all saves instead), Masterpiece (Pageant of the Peacock, Bard 1), Noble Scion of War/Tanessen (feat) Charisma to, Osyluth Guile (combat feat) add charisma to Ac against a single target, when using fighting defensively/total defence, Reward of Life (feat) add Charisma to lay on hands healing. Ancestry Feats dont offer much to the Swashbuckler, though there are a few Confident Finisher: A great introduction to Class Feat slots for other options. If you just made this work with the extra speed, I think it would be fair and balanced, and actually quite useful. mechanic of the Swashbuckler, and its what sets them apart from other She can also use her Wisdom score in place of Intelligence as a prerequisite for combat feats. Not sure. Flaw is totally manageable. Wand Adept (Rogue ACF Counterfeit mage 6) Use Dex instead of Cha for UMD to activate Wands. This deed's cost cannot be reduced by any ability or effect that reduces the number of panache points a deed costs. those Styles, Charisma will be very important. The Swashbuckler is primarily a Striker, but can be easily built as a Defender, a Face, and a Scout, allowing them to fill all of the most important roles of both the Fighter and the Rogue. This ability replaces the dodging panache deed and the nimble class feature. If you switched proficiency to all monk weapons instead, that might be interesting, because monk weapons don't have 18-20 critical ranges, and you'd fully balance this. This replaces the swashbuckler's weapon and armor proficiency. However, the Swashbucklers reliance on Finishers means that second or third attacks are a rarity so Agile is considerably less appealing than it usually is. scale at a rate that youll likely never be guaranteed to succeed. Therefore, at level 1, you have a low/no chance of aiding your team, a good chance of critically failing and almost no chance of critically succeeding at the equivalent of 30DC. Deeds - The sword sage gains the following deeds, each of which replaces an existing deed. Unconventional Weaponry makes Advanced Weapons viable in addition to granting occur outside your turn, you dont need to worry about a Multiple Attack In still other religions, we find that meditation is supreme as for instance in Yoga. You can Swashbucklers Style: See Subclasses Swashbucklers Style, below. Dervish Dance (Swashbuckler ACF Whirling Dervish 4) Add dex to dam when using Swashbucklers Finesse. You get everything that you need to succeed. There are two choices here based on Normal Rules and the Free Archetype variant. Ancestries have a speed of 25 feet, a +10 bonus is significant, and the bonus She seeks personal perfection and enlightenment through the training with her blade, eventually treating it as if it were an extension of her own body. Nobody warned me just how awesome this class is. Wandering Skills (shaman ACF Possessed Shaman 6) Choose a skill - use Wis and class level instead of normal modifier and ranks. She loses this bonus when she is immobilized or helpless, when she wears any armor, when she carries a shield, or when she carries a medium or heavy load. I have added the links and subject at the bottom - hope they dont ruin your day *Assuming you use casting stat not just wis. Self Delusion (feat) Use Charisma to will saves instead of wis. Can you add the same ability modifier twice to the same ability? You cant jump farther than your Speed Clever Wordplay (Social) use Int for one Cha based skill. The flat DC is so strange. This ability replaces bleeding wound. Great Pick Fighter (Power Attack, Strike). . Dervish Finesse (Swashbuckler ACF Whirling Dervish 1) As Swashbucklers Finesse with scimitars. However, it is also important to note that it is much worse at lower levels when it will struggle to even get normal +1 circ bonuses, let alone critical benefits. You get everything that you need to succeed. Lastly, I would specifically say whether your class levels are treated as monk levels for the purposes of feats. and the Rogue. Henrik Challis is an experienced entrepreneur, leader, management consultant and facilitator.<br><br>Henrik has worked with a number of multinational businesses and was head of the team awarded with the Danish "Management Award" in the category of strategy and business development for a large scale turnaround in Vestas Wind Systems A/S.<br><br>He is active in Scandinavia, from where he works . of the targets, allowing you to impale giants on a blade thats likely no Cooperative Nature offers a +4 bonus on 6Cl: Swash Vexing Tumble - Gain Panache while escaping out of combat. Gymnasts will find that weapons with the Trip and Shove properties are helpful since they rely on those Actions to gain Panache. The Halflings Aid provides up to +4 circumstance bonus to a first hit which is difficult to replicate otherwise and is likely contribute to a critical strike - and the party can be prepared for it with feats / spells like: Eldritch Archer Enchanted Arrow or Eldritch Shot. Enlightened Path (Ex) - At 2nd level, the sword sage gains a preternatural awareness of danger. Cringe Fortunately, you can use specified Actions like Tumble Through to gain Panache, and your subclass will offer another unique option to gain Panache which typically involves a skill check of some kind, so regaining Panache is often as simple as spending an Action to perform a skill check and you gain Panache if youre successful. Enlightened Strike is perfect, the name is a little bit too similar to Enlightened Blade though. success on the saving throw against Lethal Finisher, and the more damage Humans gets a few feats which, when combined with this, present a really reach; and Very Sneaky allows you to easily employ stealth in combat to Whereas the Wit has to wait for another round before their finisher. range, making a ranged Fencer viable. Dex to dam. The forget: Assurance is a skill feat, and putting Assurance into both Acrobatics First, it allows them to use exotic weapons like the temple sword or 9-ringed sword without also giving proficiency with like, everything. 7. Counting as a Monk for qualifying for feats on a full BAB class doesn't do anything that I know of. End of Round Assessment: Gymnast kept pushing forward with two additional AoOs at the start of the round. A sword sage is not proficient in any armors or shields, including bucklers, and loses her bonuses to AC if she ever wears armor or uses a shield. Resolve: Fantastic, but it comes online Grit (Gunslinger racial ACF, Human, Buccaneer 1) use charisma for grit instead of wis, Grit (Gunslinger racial ACF Mysterious Stranger 1) use charisma for grit instead of wis, Focused Aim (Gunslinger racial ACF Mysterious Stranger 1, deed) 1 grit add charisma to, Judgement; slayers brand (Inquisitor, racial ACF, Dhampir, Kinslayer 1) 1d6+charisma dam to Undeads (evil subtype and lycanthropes also possible). use a Charisma-based skill for their Panache mechanic. Arcane Accuracy (Magus Arcane, Magus class feature) Intelligence to hit as insight bonus 1 round uses arcane point. Grapple, Shove, or Trip traits to gain an item bonus on the Athletics They may use this ability 3/day at 2nd level and one additional time every four levels thereafter. Pragmatic Activator (magic) use replace Cha with Int for UMD. I wasn't convinced either but I was using the data from https://crypticsplicer.github.io/pathfinder_dpr/ as an independent measure. Could use a Whip instead of Flying Blade. Familiarity grants access to the Dogslicer; Roll With It offers a great way to And you trade Superior Feint for it, which is a middling power ability getting free hits is too good. No. You get the added utility of being able to choose which weapon to use with any given Attack, but you also need to pour precious gold into a second weapon in a game where gold is as precious as feats. For the sake of argument, lets say Wisdom in the Flesh (religious trait) select a str, dex or con skill use wisdom instead, and it becomes a class skill. 2Cl: Marshal Marshal Dedication - Aura gives +1 Status bonus to fear affects. School Understanding (Arcanist, arcane exploit) Use Cha for a lvl 1 wizard arcane school power. Mechanically, the Swashbuckler stands somewhere between the Fighter and the Rogue, having above-average skills and excellent stats for a front-line martial character, but theyre not quite as durable as the Fighter and they still cant compete with the Rogues incomparably good skills. Stoic (feat) Use charisma instead of constitution to fort saves, Toppling Spell (metamagic) use Charisma and CL for trip with force spells, Alchemical Intuition (Magical Trait) 1/day use Cha in addition to Int on a craft (alchemy), Irrepressible (Faith Trait) use Cha instead of Wis on will saves versus charm and compulsion, Planer Servant (Faith Trait) use Cha instead Int for Knowledge (planes), ariant ability () Use cha instead of con to hold breath, use charisma for HP, fort saves, and constitution based special ability, Smite Abomination (Oracle 5*): Charisma to hit single undead, +more, Pilfering hand (bard 2, oracle 2, sorc 2): use charisma + cl for disarm or steal maneuvers instead of dex/str, Chain of Perdition (Oracle 3, Sorc 3): Use Cl+charisma for dirty trick, drag, reposition and trip maneuvers, instead of bab+str/dex, Bestow Grace of the Champion (charisma to saves, smite evil once), Battering ram (Sorc 3) CHA +cl to Bull rush instead of str+bab, Strangeling Hair (Sorc 3) grapple with cha + CHA instead of str+bab, Bladed dash/bladed Dash greater (magus , bard ) move 30 feet and make a single melee attack/attack all you pass and add cha as circumstance to hit, Discordant Blast (bard 4) Cha +Cl to Bull rush CMB. 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