New Vegas if you didn't figure it out. Kill the Nightking Jailer to get access to the cells below (left) where you can find Harland's friend (right). After you loot the closet return to the hallway and head north. There's also a main stairwell in the northwest corner directly next to the side entrance. It is never mentioned where or what the "sacred place" is, yet. He won't identify himself, and he won't tell you why he wants to meet with you, but he will tell you how to find him. The left-hand side leads directly to the storage room guarded by Harland, a trapped ghoul sharpshooter. Give Davision the bad news and, if you killed two or fewer Nightkin, the mutant should honor its word and leave. Exterior Following a path to the left will reveal a hatch leading to the facility's basement. Who you're seeking out here is the Brotherhood's leader, a Glowing One-like creature named Jason Bright. This should lead directly to the locked door in question. Quests Don't attempt this until you're at least level ten, since you'll have your hands full with powerful Nightkin galore.). Step inside the room and youll be pestered by a Ghoul named, Harland, a consummate survivor who has been living rough since the Nightkin arrived. You'll run into this little service station-like building almost immediately. There are two ways to handle the Nightkin here; diplomacy or violence or more likely a combination of both. This is when you should speak with Chris. Additionally, Jason will refer to the Courier during the speech as a male, regardless of gender. You can loot the area, if you want, but youll be running around here shortly, and honestly, unless youre a huge fan of Conductors, Fission Batteries, Sensor Modules and Wonderglue Theres not much to grab. All right. Hope that helps. Workaround: The corrupt game save file bug may be related to faction scoring. Complete the launch sequence, by pressing the button on the control panel. Go inside and Harland will initiate dialogue. Technical One only gains 200 XP more if they solve the quest with a non-violent solution (speaking with Davison). You're going to be looking for this man's corpse on the ground outside of Clark Field. Repeated mashing of the keys will short out the navigation console, resulting in a 50 Karma loss. He's wearing a yellow radiation suit and should be lying on a dilapidated stretch of highway. This Indiana Jones 5 trailer was revealed during Star Wars Celebration 2023. Other than that, theyre invisible until they attack, but the illusion isnt perfect; youll be able to spot the distortion that gives them away. Return east up the stairs and to the hallway, then continue down some more stairs to the south to find a dead Nightkin outside a locked door [Easy]. Its inhabitants consist of feral ghouls, Bright followers, and in the basement level, nightkin. Report to Jason Bright that the nightkin are gone. Along the way youll have to navigate the political struggles between factions both large and small, making friends and enemies between the various groups as your actions in the Mojave influence your reputation. Shell also sell you junk and repair your gear. Hi Steve, Make sure youre sneaking. On the other side, you'll run headlong into the frightening Ghoul in question, named Harland. Put them down with whatever tools you fancy; Spiked Knuckles and Ratslayer both work fine. Instead, ask about Davison, tell it that youre here on behalf of the Ghouls upstairs then offer to help locate the Stealth Boys they came here to plunder. If you're feeling lazy and ghoulicidal, you can simply kill all the Bright Follwers (right). The year is 2281 - two hundred years after the old world was eradicated by nuclear fire - and now the New California Republic has become powerful along the western coast of what used to be the United State of America. To get there from the room (after copping the goods on the nearby table, including a Stimpak, some Med-X and some Mentats), return to the location where you first found the Ghouls. Ive played through this game about six times and Ive only done that quest twice. If you spoke to Old Lady Gibson when purchasing the previous items (or simply killing her and taking them), then you would have learned that she actually had this isotope at one time. If feral ghouls enter the science lab and attack the player character, it will cause the followers to try to escape and Jason Bright to become hostile. If you have a decent Unarmed or Melee Weapons skill score and Super Slam, youll probably not have much trouble simply pummeling them to death. (Optional) Find the body of Harland's imprisoned friend. To that end, remain diplomatic and hell ask you to look for one of his friends, who was captured by the Nightkin when they invaded. I am in the Repconn building. This Nightkin's name is Davison. Davison pays strange heed to a Brahmin skull sitting on a nearby desk. They appear in the Pip-Boy inventory in the keyring under the "Misc" heading. You can explore the floors above you, accessing them via either staircases, or fallen pieces of floor that act as makeshift ramps leading upward. Atomic fuel can alternatively be found in the. New hereDon't know anything about signing the postsI suppose that involves a registration. RADicals Journal and some of the precious Isotope-239 Igniting Agent. The main section of the basement contains the servers, meeting room, and staff room, with two corridors connecting them together. He's very thankful for your help, and will return back down to the basement, where he and his people can continue on with their pilgrimage. This is in relation to the quest that Davison attempts to send the Courier on if they decide to bend to the will of Antler, a, In the main lobby on the rocket suspended from the ceiling, the support cables are connected to the rocket and the ceiling by tiny. Contents 1 Background 2 Layout 2.1 First (main) floor 2.2 Second floor 2.3 Third floor 2.4 Tour messages 3 Notable loot 4 Related quests Are you sure you are at the door to the basement and not the door to the launch platform (I've gotten those two confused)? The launch observation platform is accessed from the research labs and contains the navigation console and launch control panel used to send rockets into space. Note that Harland will remain hostile for the rest of the quest. A medical box on the wall should give you some Bobby Pins, Stimpaks, and a Super Stimpak. You'll have to if you want to complete this side quest successfully. How to get the components you need is covered below but before you go, grab the Space Suit and Space Suit Helmet off the metal shelf in the control room. Don't waste any time. You can type this into the console: movetoqt It will teleport you to your quest marker. Evidence of recent violence can be seen here and throughout the facility. You won't find anything too crazy as you explore, but being thorough should net you random items like Stealth Boys, Microfusion Cells, Purified Water, Steady, and more Cartons of Cigarettes and Packs of Cigarettes (which are good, light items to grab to sell later). We'll start with meeting up with the unknown ghoul who told you how to find him a little bit earlier. If you know where you need to go you could just go to the strip. Talk to him and hell thank you, babble more culty stuff about his insane plans and Chris, then ask you to do more mundane labor for him by collecting components. (5) Speak with Jason Bright, the leader of the REPCONN ghouls. Now it's the heart of the Bright Brotherhood and their refuge. When the company was acquired by RobCo, its proprietary plasma propulsion system was repurposed as a weapon. This room is only accessible by entering the REPCONN research labs, then exiting to the REPCONN facility via the northwestern door in the labs. Exploring the Mojave: Southern New Vegas 44 Cottonwood Cove 45 Exploring the Mojave: Western New Vegas 46 Exploring the Mojave: From Westside to Jacobstown 47 Jacobstown 48 Finishing the Outskirts and Claiming the Remnants Power Armor 49 Freeside Old Mormon Fort 50 Atomic Wrangler 51 The Kings School of Impersonation 52 The New Vegas Strip Enter the facility and discover the source of the ghouls. The REPCONN headquarters is a location in the Mojave Wasteland in 2281. Theres also a Hunting Revolver near a skeleton on the floor next to the safe. Noodle_Man Jul 19, 2021 @ 10:20pm. (6) Get rid of the Nightkin in the basement. Fallout Wiki is a FANDOM Games Community. He'll inform you that a couple of items are needed, and it'll be up to you to grab them. Theyve expanded east into Nevada, but across the Colorado river to the east a united army of tribals - Caesars Legion - have been organized under the guise of ancient Rome. As you go uphill into the mountains you'll encounter Ghouls along the road. After losing nearly half their number, the ghouls holed up in the research laboratories, cornered by Davison's forces, who busied themselves with ripping the basement apart looking for a shipment of Stealth Boys accidentally routed to the test facility centuries ago. On that note, Nightkins are fairly potent foes, although most of the ones here will be using melee weapons, which mitigates their threat somewhat. You'll find some more items, mostly in terms of ammunition, including Flamer Fuel, 12 Gauge Rounds and .308 Rounds, but little else. Contents 1 Background 2 Layout 2.1 Exterior 2.2 Facility 2.3 Research laboratories 2.4 Basement 2.5 Platform 3 Inhabitants 4 Notable loot 5 Related quests 6 Behind the scenes Stay out of the room Harland is in for now, as Harland will get jumpy if he thinks youre trying to flush him out. Form ID Find parts to fix the rockets' thrust controllers. With a. Icon If watched closely, the launch platform can be seen to rise to the level of the launch dome outside. He'll give you more instructions when you do. Attempting to go up the stairs in the room where Harland is located will turn him hostile. Head to the south-west to find a door, which is where you want to go to find the information you need but you can also explore the lower floor to find a mess of cleverly concealed mines, bear traps, trip-wire rigged shotguns and a rigged computer terminal. Another corridor leads away from the staff area to the generator area, which consists of two halls with two levels each. Stay in the building and make your way up from the basement to the research wing on the top floor, where one is instructed to go when they enter the building. Probably just an issue with your PC/ laptop itself. Do what you will, but the rest of this section will cover the more rewarding and time-consuming ways you can successfully resolve the quest. Once on top of the landing outside of the REPCONN Research Labs, search the elevated ground between the two stairs to find three more Ammo Boxes, then head east to find a shelter where yet another trio of Ammo Boxes lurk. However, within the facility, a prolonged stalemate has begun between the ghouls and a band of nightkin, devolved from former residents of Jacobstown and led by a deranged nightkin named Davison. Have I hit a glitch or something? View Full-size Subscribe to Premium to Remove AdsREPCONN Test SiteFrom Novac head west along the road running through town and over the train tracks. You won't be able to pick the lock open, but if you use the intercom next to the door, you'll be let in. From the room with the jailer go through a door and down some stairs, then past a door which requires the jail key to open, and in a room on the left you will find the corpse of Harland's missing friend. Entrance to the Research Labs. There are broken fences and some collapsed ground that will allow access to the concrete walkway that leads to the main entrance. Also note the body of the Nightkin lying around. Head to the REPCONN facility west of Novac to investigate rumors of ghoul activity there. Talk to her and shell tell you about the nearby HELIOS One plant, the Brotherhood of Steel and NCRs fight over the plant and her old days scavenging the REPCONN ruins. Once you head down there, keep your wits about you. After you've received instructions from Chris, head back outside. This door leads to the aforementioned factory basement. At the end of the tunnel, you'll find a ladder leading topside to your right, and a room straight ahead. You have plenty of chances later, but its cleaner and more efficient to do so now. This note is added to the Courier's Pip-Boy after accessing the "Storage room terminal" entry on the REPCONN administrator terminal in a room on the 2nd floor of the REPCONN facility at the REPCONN test site. The corridor beyond branches in two directions. DavisonNightkinFeral ghoulsBrahmin Radroach The basement consists of several interlocking hallways and rooms. Most keys can be found in the possession of non-player characters and can be pickpocketed while a few can only be retrieved if their owner has been killed. The branch connects to the control room overlooking the launch chamber. The other rooms contain minor loot and crafting materials. Nonetheless, progress on the rockets has just about finished, but there are a couple of items the Ghouls are still in need of. Just keep in mind that since the Nightkin are cloaked, you cant target them in VATS. The room in question is the same one where, The missing "O" from the REPCONN sign can be found at the, Objects referring to the REPCONN test site in xEdit, such as reference IDs, have the location's name spelled as "REPCON. REPCONN test site The REPCONN spacesuit is a piece of clothing in Fallout: New Vegas in 2281. Watch the Indiana Jones and the Dial of Destiny trailer for the upcoming Indiana Jones movie, opening in theaters on June 30, 2023.Harrison Ford returns as the legendary hero archaeologist in the highly anticipated fifth installment in the iconic Indiana Jones movie franchise. In fact, loot the dead Nightkin (including the Stealth Boy on the floor near its body) and Dead Ghoul in front of you. Storage room safe is a paper note inFallout: New Vegas. The door behind Davison's back leads to another room with a console that opens the passageway into tunnels that connect the facility to the launch dome. The interior of the facility is filled with traces of combat, left behind by the Bright Brotherhood and the nightkin. While untested in space, the suit is 10 . When you find the corpse, grab Isotope-239 Igniting Agent, and then bring it back to Chris. Attempting to go up the stairs in the room where Harland is located will turn him hostile. The REPCONN Blues adds a quest with about 1 to 2 hours of gameplay, new weapons, armor, and fully-voiced characters. With this new information garnered, you can now quickly take care of the problem between the Ghouls and the Nightkin. (8) Report to Jason Bright that the Nightkin are gone. It should be noted that you can kill all the Bright Followers, including Jason Bright and Chris Haversam, which will satisfy Manny Vargas. After the rockets are launched, the items in the research lab will still result in negative Karma if one takes them despite the fact that the ghouls will not be using them anymore. Within, you'll find an elderly woman named Old Lady Gibson. Wonderful. Reach the rocket and head north up some stairs, stopping to loot three Ammo Boxes and a Dead Ghoul behind some sandbags along the way. More Feral Ghouls will be drawn out at this time, so use VATS to effectively kill them as you explore. Oookay Ignore the Bright Follower Ghouls wandering around - they wont talk to you anyways - and instead find Jason Bright, who is likely upstairs. The quest was implemented and designed primarily by, The song that plays quietly in the background during and after launching the rockets is Richard Wagner's "Ride of the Valkyries. And by ball rolling, we mean igniting this ill-fated rocket. (10) Speak to Chris Haversam about fixing the rockets. The corridor beyond branches in two directions. access this before. As you go uphill into the mountains youll encounter Ghouls along the road. Take the staircase upward in this room to an isolated, sealed-off door. (5) Speak with Jason Bright, the leader of the REPCONN ghouls. However you get it, once the Jail Key is yours, find three doors to the east. Activate the intercom near a locked door then proceed through it to reach the REPCONN Labs. Bill. To: Steve Reynolds, Launch Facility Project Manager About that bunker at Fortification Hill Do Not Sell or Share My Personal Information. Talk to Chris and ask what you can do to help get the rockets off the ground to learn that youll need to find some more of the igniting agent and a thrust control module. If you make your way into the storage room (#10) behind the door without going through the door (by going through Exit B instead), then you'll be able to use the . (2) Enter the facility and discover the source of the ghouls. The delivery goes horribly awry, however, and after you are robbed and nearly killed for the package you were carrying, you must set out in pursuit of your attackers. Grab a Cowboy Repeater, some .357 Magnum Rounds and some Energy Cells off a metal shelf then loot some Ammo Boxes from between two tables, then grab a Doctors Bag and some chems from atop a table. I am in the Repconn building. Do not move, touch, shoot or in any way disturb Antlers. Talk to Jason Bright, who is nothing short of a cult leader. A Trophy Guide including detailed information (when necessary) about how to obtain all the games trophies. Again, if you want the easy way out, simply kill him where he stands. (Optional) Find the leader of the "demons" and speak with him. I can't seem to find the key. Thus, Davison's pursuit has been completely in error, and will prove to be fruitless. Convince him hes not a Ghoul by succeeding at a [Speech 50] check or by using the Black Widow perk and hell threaten to sabotage the rockets. The entrance corridor leads to a workspace where a single nightkin lurks. There are also several Dead Ghouls lying around with Energy Weapons, ammo and Bright Brotherhood Robes on them, which are well worth looting. But I have heard certain mods have patched these issues out though idk which ones specifically. Return to Jason Bright to inform him that the basement is clear. If the control room is accessed before Haversam is spoken to in person, interacting with the intercom will result in the Courier asking "what's with the rockets" to which Haversam will get agitated and try to redirect the player character back to meet with Jason Bright once more. It is likely the case that Davison will not be hostile at this point, but different players have reported a variety of results. Utilized by such aerospace companies like REPCONN, the modern take of the USSA spacesuit is reminiscent of classic takes on space suits of the future, complete with a glass domed helmet with an antenna on top. Open the door at the foot of the stairs, and you'll run into a strange Nightkin with his Stealth Boy enabled. Storage room safe Return south-west to the road and follow it west, north-west to reach the round-about road in front of the REPCONN Test Site the big red rocket is kind of a dead give-away. Be careful; there are lots of. The REPCONN test site is a former rocket testing facility located west of Novac and south of scorpion gulch in 2281. https://fallout.fandom.com/wiki/File:FNV_MannyVargas_JustHeadOver.ogg, a junkshop east and slightly north of here, Q&A session with Josh Sawyer during a live charity stream. Retrieving the items you need isn't actually as hard as you'd think it is. As soon as you head through the front door, a Ghoul will speak with you automatically through a nearby speaker. We won't hold your hand through the minutiae here, because there's nothing mandatory to do for the time being. (Do keep in mind that you're free to explore the rest of the basement without Nightkin interference, though we won't guide you in doing so). Technical Hes more sensible than the other Ghouls here, although his reasons for remaining with Bright and his followers are more carnal than anything else. Theres only one problem; a competent Ghoul is making a stand in the room they need to search, and they havent managed to crack that nut yet. The western room contains an Easy locked safe with a significant amount of loot, with 60 microfusion cells, 24 .308 rounds, and a hunting revolver to the right of the safe, while the eastern has some supplies. (Optional) Search the room that Harland is in for the Stealth Boy shipment the nightkin are looking for. Before the war, the plant was managed by a corrupt executive who cut corners to save money, forcing employees to work overtime and when they quit, hired under-qualified, under-trained replacements. The room in question, if you look at your map, is in the northeastern part of the facility. Key Takeaways Meeting Davison and Antler who want Stealth. The man you're looking for, known only as Fantastic, is a bit of an airhead. Fallout: New Vegas paper note The top level contains another administrative section and the office of Steve Reynolds, the launch facility project manager, complete with a safe and message from disappointed employees. ". If the Courier picks up or otherwise moves the brahmin skull named Antler while Davison is still there he will become hostile. Head to the south-western corner of the room and loot a dead Nightkin, the proceed up a ramp and through a doorway to the west. Have a look at the bugs section on the Come Fly With Me Quest/walkthru page. So are the Ghouls milling around. While you could openly assault this guy if you want, your better bet is to offer to help him out with his problem. You can use the nearby door (while dodging his traps) to reach his catwalk. Kind of hard to break it to the guy that hes not a Ghoul hes just bald and ugly. Continue down the hallway to the north until you find a door to the east where it terminates, beyond which is the upper level of what the Nightkin are using as their jail. Go there. Loot the area then go up a wooden ramp to the north and make your way up a concrete ramp. There may be some Ghouls roaming around here that you'll have to kill, but even more striking are the Nightkin corpses you find all over the place. Information about factions and reputation. Lots of broken equipment and such. You can convince her to lower the price or hand them over, or you can pay 500 Bottle Caps for them. PSN - CH3SHA. It is possible to fast travel after leaving the room and then re-entering (after the launch). There are dangers lurking all over the place. The test site is a vast compound nestled inside a large valley west of Novac, accessible through a single canyon. Talk to Chris Haversam to begin preparations for the rocket launch. If you want to know more, ask old, https://fallout.fandom.com/wiki/File:FNV_CliffBriscoe_BitWestOfNovac.ogg, Do Not Sell or Share My Personal Information, According to a computer terminal in the basement of the facility, two shipments of Stealth Boys were received and sent back to the manufacturer. One must not only agree to help, but must have found his companion as well to avoid hostilities. But the Roamers are another story entirely, since those guys are a bit more robust in the hit point and defense realms. 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