Project AHO - Added a display for this mod in the Dragonborn Hall. (Kriana), Reliquary of Myth: Patch updated for compatibility with the latest version. Moonpath to Elsweyr - Alvaro's Knapsack was inadvertently disabled in the patch. There are several more quests linked to the museum that, upon completion, will provide even more items for display. The powerful open-source mod manager from Nexus Mods. Complete Alchemy and Cooking Overhaul : Forwarded Survival Keywords and added missing label graphics to some bottles. ([Ic0n]Ic0de), Falskaar - Added missing Script Properties. Morrowloot Ultimate - Added a missed weapon conflict. Persistent references that were edited won't take effect on games in progress. The mod is in its final phase and the museum now houses displays for over 3200 items (when fully loaded with all supported mods and patched mods) for unique weapons, armors, items, quest related items, paintings, jewelry and more. Also worth mentioning for the the LE edition of the mod is an add-on called the Lost Legacy of the Nine, which greatly expands on the Knights of the Nine from the Oblivion DLC of the same name (the armor from said DLC is available in vanilla Legacy). Redbag's Solitude - Conflict resolution patch to deal with clipping buildings, rocks and other incompatibilities. (Thanks to Deapri), Solitude Expansion - Fixes for the deleted navmeshes in this mod (courtesy of ra2phoenix), Static Mesh Improvement Mod - Addresses mesh compatibility issues. Wyrmstooth - Created replica recipes for Embersunder and Nighthunter's Locket, which are items that you can turn in to complete Wyrmstooth quests. Legacy of the Dragonborn, immersive weapons/armor/heavy armory patch not adding displays? Similar to how previous updates between versions of Legacy would require an entirely new save filenoteit was okay to change between, oh say, version 4.5 to 4.51 on the same save; however, changing from version 4 to version 5 would require a completely new save, Odyssey will also require a new game, although the devs are attempting to make it so that players will not have to start over every time a new installment of Odyssey is releasednotethe way they intend to do this is to use Dummy Plugins that will be present, and can be replaced with the actual plugin for each installment when it's released. *. Clockwork - Added the Legacy version of the Dragon Priest Mask meshes so they display correctly in the Hall of Heroes. Amulets: Placed Konahrik Ring/Necklace inside of Bromjunaar Sanctuary. (Thanks to DarkestLord). (ESL version of JK/Dawn). New lands, new mysteries, new adventures! Better Skill and Quest Book Names - Renamed the books to have the descriptors come at the end for compatibility with the book sorter. ** Apophysis patch is now only a single mesh replacer. width=24 Path of the Revenant - Made a PotR specific replica of the bloodworm helm to correct a duplicate formlist error. Enhanced Lights and FX (Exterior) - Fixes the issue with Erikur's House mesh (rear). The Great City of Solitude: Fixed navmesh at the rear of the museum. This is the official page for all Legacy of the Dragonborn SSE patches and the central home of the Legacy FOMOD patcher which will include all the latest patches in an easy to use installer. Several functions may not work. Fossils: Updated Darnette's packages so she doesn't wander off after Dig 3. said quest specifically requires unique Daedric artifacts, and you could only use ones present in the vanilla game; however, however, it's entirely possible that the artifact was merely recreated by its corresponding Daedric Prince, and it's possible Goldbrand would've been given to the player by Boethiah after they completed the, better than the Gray Cowl of Nocturnal from the mod of the same name, not all races are represented - Bretons, Imperials, Falmer, Dwemer, and non-Thalmor Altmer don't have heads, you're not required to decapitate them; you only have to kill them and loot it off their body, although there is a mod that will remove their head if you take it from their inventory, the reason for them not being targeted is that the items can also be added by other mods or creations; in cases where a creation or mod has a different version of an item, the item in, a Sixth House Bell Hammer, Denstagmer's Ring, and Jade Warrior 2, the Bell Hammer and Jade Warrior 2 are replaced with a set of Urns in Helgen - which are ultimately not collected due to Helgen being destroyed - as well as the Dragon Stone, said start has you start as the leader of the excavation mentioned below in, although the team has said that they plan on having patches that will lower the level for mods that make it harder to level up, usually in cases where the player uses dialogue to choose an item, i.e., if one has Tournament of the Ten Bloods mod installed, instead of either finding Goldbrand on the Katariah (if they join the Dark Brotherhood and kill the Emperor) or being given Eltonbrand by a messenger from the Emperor as thanks (if they destroy the Dark Brotherhood), Shadowrend is instead found/given to the player for both outcomes, is unable to stop the Thalmor agent from killing him, if the player stops the Thalmor agent, Rakis will give the player the airship as a reward for saving his life, for displaying items related to the Thieves Guild/Dark Brotherhood questlines, as well as some vampire/werewolf items, since the person who gives you the quest to build said stations dies as part of "Trinimac", the same goes for the Thieves Guild display in said hall if you use a mod that lets you destroy the Thieves Guild, having the museum marked on your map and being able to fast travel to it is fine, or at the very least, completed "Dragon Rising", where the player learns that they are Dragonborn, Justified in that the Tong are competing with Argus and Ezra, who send you after the fitting, the reason for this is that the dev team intends for the player to start the mod as early as possible. Amulets of Skyrim: Made the Archmage Amulet (Enchanted Version) an alternate display for the Silver Archmage Amulet. Cutting Room Floor - Removed Slid's Staff from his inventory to prevent recieving 2, as CRF adds it by script. The following information is only applicable on previous versions of LotD: If you have both Immersive Weapons and Immersive Armors, you will need the IA & IW patch instead. In general, if a vanilla quest forces you to choose between outcomes, the other outcome's reward - i.e., side with Thornar in "No One Escapes Cidhna Mine", and you miss out on the Armor of the Old Gods, Prior to V5.029, if you become Bloodkin in a way that doesn't involve finding the Forgemaster's Fingers, Certain unique thane weapons (as well as their necklaces if you have the right mod installed) or items tied to the starting Jarls become off-limits if one doesn't become Thane of their respective cities before the Civil War questline. The Liturgy of Affliction A Collection of the writings of Vexis Velruan Transcribed by Anias Gael Dearest reader, the tome that you hold in your hand is a chronicle of pain, of torment, and of discovery. Shield Guards Armor Replacer - Edited the patch to store the items in the Armory cabinet instead of the Museum Safe. Tools of Kagrenac - Corrected an issue where replica's couldn't be made of the ToK versions of the items. Zephyr Redone - Patch to make the display compatible for this mod. (SirJesto), New Treasure Hunt: Corrected some treasure chests that were respawning their contents. Helgen Reborn - Changed the display for the Black Glass Claw from static to the actual item for compatibility with JS claw patch. Zakelijk & Productiviteit. Static Mesh Improvement Mod - Corrected the orientation of the Gallery sign mesh. If you can't find where an item is displayed, you can't activate the display for some reason, you're over-encumbered, or you're just lazy and don't want to walk to the display you can use the Display Prep Station, which will automatically place items for you. Skyrim 2018: Corrected the ground model for the Ancient Nord Armor. If not, you should select this patch manually in the patcher if you use SMIM. -Agentw's Better Wine Labels: Legacy of the Dragonborn -Alchemy Requires Bottles Redux -Alchemy Requires Bottles Redux: Crafting Empty Bottles -Alchemy Requires Bottles Redux: Empty Bottles Patch -Alternate Start: Live Another Life -Amazing Follower Tweaks -AMidianBorn Armor (Texture) -AMidianBorn Creatures (Texture) There may be conflicts that have not been accounted for or other inconsistencies, hence the mod being listed as a BETA. Great City of Solitude (courtesy of ra2phoenix). ----------------------------------------------------------------------------. Narrative Loot - Updated the patch for v2.0 of that mod. Helgen Reborn - Adjusted the position of the Guard Armor stand in The Dragonborn Hall to fix clipping with the Immersive College Display. Tools of Kagrenac - Fixed properties on the AmJournal10 quest. (SirJesto), Falskaar: You may now make a replica for Vanvir's Masterpiece regardless of how the quest "A Craftsman's Finest" ends. Additionally, a bashed patch is recommended. Wintersun - Updated the patch with the new script changes. The Curator's guide will only work inside the museum; additionally, if you try and use its "Locate Auryen" feature while he's away from the museum, it will say he's not at the museum at the moment. Immersive Armors requires a patch in order for the Legacy of the Dragonborn displays to work properly. Kthonia Weapons Pack: Added the Chitin Sword and Dagger. Jaysus Swords - Edited the patch to store the items in the Armory cabinet instead of the Museum Safe. There are also several unofficial mods that add displays as well and other mods that, while not adding displays, do have compatibility in regards to displaying items, will not be listed here due to not having the official seal of approval, as well as just how many of these that there are. Dwemer Spectres - Minor edits to the replicas. Added crafting recipes for Dragonbone weapons to the full version of Jaysus Swords patch. Something is wrong with Legacy of the Dragonborn Creation Club patches and maybe with the official patches as well. This is the official page for all Legacy of the Dragonborn SSE patches and the central home of the Legacy FOMOD patcher which will include all the latest patches in an easy to use installer. Copyright 2023 Robin Scott. (Thanks to Gutmaw). Guard's Armor Replacer - Adjusted the positioning of a few mannequins in the Armory. Clockwork - Forwarded a navmesh from Legacy that is only necessary if the user has not cleaned the clockwork plugin. I have the patch set after the main LotD mod in my install order, researched it pretty extensively and can't really find a reason for it not to work, especially on a fresh save Kinda stumped ;-; Archived post. (ESL Replacer version only !). It's worth noting that the only major mod not currently supported by the team is the Beyond Skyrim projectnoteearlier versions did feature displays for Beyond, but as of V5, support for Beyond was dropped; there is an unofficial synergy patch that adds displays, but that's merely because Legacy has plans for quests in select areas of certain regions of Tamriel in the future, and while the original plan was for those Odyssey quests to be set in the Beyond Skyrim worldspace, due to the two mods having drastically different release pacesnoteLegacy began in 2014; it wasn't until 2017 that Beyond Skyrim would put out its first pre-release, and there are currently no other major releases since these plans were scrapped in favor of having separate worldspaces made for those questsnotethe mods don't conflict, so there's nothing to stop you from running both at the same time but you will have two different locations called Fort Pale Pass on the map, both looking vastly different. Cutting Room Floor - Ring of Khajiit will now display. The patches can be found on Legacy of the Dragonborn Patches (Official) SE. We are Reddit's primary hub for all things modding, from troubleshooting for beginners to creation of mods by experts. Antiquary : Enhanced Artifacts - Conflict resolution patch for a couple Relics. The Explorers' Society itself gets its name from the, A more subtle one is the quest that grants the player access to the Hall of Secrets, "Auryen Morellus and the Hall of Secrets". Immersive Weapons - Corrected an issue with the Malacath's Cleaver activator preventing it from being removed manually. Hearthfire Dolls: Moved the one in Labyrinthian so it's not under a pot, Hearthfire Dolls: Made previously unobtainable Markarth Guard doll visible and interactable, KA: Consistentified Vahlok's gear, it's Light, it's Stalhrim, get used to it. Tools of Kagrenac - Fixed an issue where Sunder and Wraithguard would appear in both Legacy and TOK locations resulting in duplicates. Updated ISC patch for the latest version. Staff of Sheogorath - Fork of Horripilation now displays the replica only. be doing anything? For the offical LOTD CACO and CCOR patches. Treasure Hunter - The maps from this mod will now sort properly at the prep station. (replaced 2 Thane Weapons). Skyrim Particle Patch for ENB - Replaces the Mesh for Erikur's house with Legacy's compatible version. Fossil Mining - Corrected two mis-ordered items in the formlists causing incorrect items to display. Palaces and Castles Enhanced - Adjusted the position of a unique item that was floating in the air. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. Immersive Armors (SSE) Version 8.1 by hothtrooper44 . 2nd Weapons Display on the Upper Gallery. (Titansbane), Artifacts of Boethiah: The display references for Eltonbrand and Goldbrand were swapped. Issue of potential duplicate is fixed by changing their name. (Kriana & SirJesto), Enhanced Solitude: Removed unique items from being used as clutter. Added the Keywords Bash Tag. Toggle on/off distribution to a specific race, Toggle on/off distribution to a specific culture, Toggle on/off distribution to specific enemy types (Bandits, Draugr, Forsworn, Hunters, Thalmor, etc. Legacy itself has no requirements aside from a copy of Skyrim, as well as either VortexnoteNexus's official mod manager, replacing Nexus Mod Manager or Mod Organizer 2notea different, more complex mod organizer, although the mod also has additional configuration options if one has SKSE and Sky UI installed. Deadly Shadows : JK's Skyrim - Deadly Shadows compatible REPLACER plugin for the existing "DBM_JKSkyrim_Patch.esp", Deadly Shadows : JK's Skyrim - Dawn of Skyrim - Deadly Shadows compatible REPLACER plugin for the existing "DBM_JKSkyrim_DawnOfSkyrimDC_Patch.esp". Skyrim Underground - Corrected the lighting in the Dragonborn Hall that was reverted to old settings by the patch. Clockwork - Corrected the Mask meshes again. Copyright 2023 Black Tree Gaming Ltd. All rights reserved. Tools of Kagrenac - The Ring of the Wind replica may now be crafted if you have the ring or after you have turned it in for a quest in this mod. Jaysus Swords - The activators Formlist numbers have been corrected. Complete Alchemy Cooking Overhaul - Corrected the formlists of a couple items that were sorting into the wrong containers. Minor edits. Ultra Zim's Thane Weapons - Edited the patch to store the items in the Armory cabinet instead of the Museum Safe. 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