Next I did tests with Souleater, basing a work or not work on HP loss and damage. Has anyone compiled a Blue Mage spell learning guide by zone? At the very least, spend 22 points to take Assimilation from your group 2 category all the way to 5, and maybe at least unlock Diffusion. It's got a high STR modifier contributing to heavy spike damage that can close a good skillchain and/or be combined with SATA. Final Fantasy XIV is a massively multiplayer online role-playing game (MMORPG) set in the fantasy realm of Eorzea.. Some will call this an intentional game mechanic, but official or not, it sure is there . Even by the end of the game, the most extreme differences in attributes between races are negligible. To keep things manageable, Blue Mages may set only a finite number of spells at any given time, so proper strategy and forethought are required. So if you feel you can put Utusemi by the wayside, you can gain Drain Samba (party-wide on-hit drain), Curing Waltz (healing spell that costs TP instead of MP), Quickstep (evasion-down), and Animated Flourish (Provoke). I would still recommend sticking with subbing White Mage or Scholar until level 30, though-- the bonus MP and the utility of cures and status removal effects are more helpful than anything else. Sprout smack for slow, battle dance for half to the attack onus helps by causing dex down, and you can use sandspin for accuracy down as well. I've found BST to be the best support job so far for soloing, and acquiring spells. Since then, I have leveled BLU to the mid 20's on 2 other characters just for fun, and acquired every spell well before I could use them, except, of course, the level 1's. Much of it is useful until very high levels, so it's a good thing to pick up. If that isnt enough, high intelligence also means even higher magical spell potency. Standing always strong are the indomitable Galka. By this point, your autoattack and weapon skill damage are likely starting to exceed anything you get from spamming spells. I was hoping this would be the case. The stat you should focus on to allow max damage potential from it is STR since Death Scissors is insanely modified by a high hidden STR stat. Filter which items are to be displayed below. Magical Blue Magic is based on INT/MND and Blue Magic skill. Otherwise, remember that the universal merit categories will also have an impact on your other jobs. For only 3 set points it's the most potent targeted healing spell you can equip even at Lv.99. Yawn (Apkallu) at level 64 is one of the better sleep spells in the game. Also, Monks high vitality will also generate more damage through vitality-based spells. Level 50 unlocks a lot of power in a lot of different support jobs. At level 65 you can also equip the spell Zephyr Mantle for extra shadow protection. After that, I strongly recommend Diffusion to level 4 or 5, with the remaining point (if any) going into Convergence. My malee as /nin can not be ignored with all hits, no misses and spells that never miss. For Physical Blue Magic, macro in Strength and Dexterity. Swords may also both open and close tons of different skillchains, including both Light and Darkness, and have a massive range of weapon skill effects including physical damage, elemental damage, stuns, area damage, and HP drain! Geist Wall (Efts) available to set at 46 is another Dispel ability. The B- in clubs is no laughing matter, either. /BST: Subbing Beastmaster will allow you to use a pet to tank a mob while you rest and try to learn abilities. A Job Trait will unlock with 8 points, and most spells contribute 4. This spell also replaces Sickle Slash as an effective means to close Gravitation. Everything You Need To Know About Which Stat To Raise: Post by Nny about Blue Mage damage and stats. This allows a wide variety of traits to be given to the Blue Mage, based on the current situation. Balance the job. Note that in order to pick up the jewel, you must unequip your main, sub, ranged, and hand equipment slots. Cast: Instant FnDragon - BLU75/THF37 They are based on Mind, they are affected by "Cure" Potency+ equipment, and they are also enhanced by weather. First, bring multiple types of food. Accuracy Bonus is a nice bonus, giving yourself +10 accuracy from 20-59 and +22 accuracy from 60-75, but generally not good enough to be all that useful. Name: Chain Affinity Effect: Makes it possible for your next "Magical" Blue Magic spell to be used in a Magic Burst. Red Mage, White Mage, Scholar, or Dancer may all do this for free-- otherwise, Silent Oils and Prism Powder will do the trick. In addition to being very well-tailored to the job, the story you dive into while questing for it is dripping in sublime lore. The article will link to information on the job within FFXIclopedia. Typically I would separate Trick Attack and use a multi-hit physical spell for good non-Sneak Attack damage on the party's tank. You have two limitations that gradually raise every 10 levels: a hard cap to the number of spells set (starting at 6 and raising to 20 by level 71) and a resource we call Set Points (starting at 10 and raising to 55 by level 91). Other option for Ammo: Mavi Tathlum Other option for Waist: Witful Belt Other option for Back: Cornflower Cape (Augmented Blue Magic skill 5-15) After a few rough tests from me and people in my Linkshell, we concluded that it did not enhance Blue Magic in a noticable way besides the moves listed above. Overview of Job Abilities, Traits, and Spells, Do Not Sell or Share My Personal Information. Unfortunately the avatars are set as the same level as your sub, and therefore it is difficult to get much use out of them due to their low accuracy and attack. BLU spell hunting guide. Choose Gaze Away and then wait three in-game days. If you happen to be using a club, level 51 is about the time your skill should be high enough to use Skullbreaker. After level 30, /THF is the way to go. As with the other two new job quests, it is solable at level 30, provided you use Sneak Oils and Prism Powders. Level: 40 If for any reason you fail, you may try again the next in-game day for 1000 gil. If you're still subbing Ninja, level 74 is also when you gain access to Utsusemi: Ni. OMG this is the best post I've ever seen. But if you have a group of people you can really shine. Summoner adds the most MP in the entire game, and at Lv.50+ can also add a free Auto-Refresh. Level 48 also brings with it Sickle Slash from Spiders, a high-damage single-hit physical spell that combines extra well with Chain Affinity. Blue Mage is an advanced job added in Treasures of Aht Urhgan expansion of Final Fantasy XI. ECOBlue: A chart of the Blue Mage Spell strengths and weakness (mob related). Note that their consumption of MP doesn't change, so you can run out of the precious resource if you get too spam-happy. Finally the spells that this sub provides: Drain, Aspir, Warp, and Bio. There is very little Blue Magic specific equipment in the game. Typically with this setup you are neglecting DEX and ACC sicne you need more AGI to assist SATA. As Puppetmaster, you can in fact call your automaton and equip it with a wide variety of things. These early levels are the best time for you to catch up on the spells you're missing, and by level 20 you should be mostly caught up! Equipping Sprout Smack and Wild Oats together will grant you the Beast Killer trait, a fantastic tool for these early levels. Even Summoner cannot stack up to this potent mage support job in that way. Learned from Wamouracampa (the larval stage of those giant moths in Halvung), this spell is extremely unique. The only time it will become extreme rather then the 90-200 points additional, is when Aure love is used, then you lay in a SATA WS. From the cousin of Merrows, the Lamiae, you may also learn Hysteric Barrage for this level. Blue Mages are capable of dealing heavy physical or magical damage, healing and support, debuffing, or tanking. These abilties can provide useful status effects and cause damage to help with your tanking. These stack very well with Sneak Attack and the Chain Affinity ability. /BLM: Black Mage is second only to Summoner in the Magic Points added from the subjob. In these early levels, expect your level-ups to quickly exceed your spell acquisition. Also i think you forgot to mention your loved regain earring xD. With a simple set up, I prep before each battle by casting utsutsemi, refueling (which is a MUST have once you hit lvl 48) and then metallic body which is a spell I've constantly used since lvl 8. An underused support job for many jobs. /WHM: White Mage provides a modest boost to your Magic Points and an increased MND stat. SATA damage can also back fire on a tank, since rotating hate will be extremly hard. Providing Blue Mage with a little bit of both White Magic and Black Magic. Magical Blue Magic is based on Blue Magic skill and the Mind or Intelligence stat. Players must first complete the main scenario quest "The Ultimate Weapon." After unlocking Blue Mage, Job Quests for BLU are at levels 1, 10, 20, 30, 40, 50 & 50. Depending on the mob, defense food may or may not be needed. Later on, should you decide to sub this after 29, you can get the useful ability Divine Seal, which will in fact work with your Wild Carrot or any other healing spells. Blue Mage is one of the most versatile and well-rounded jobs in Final Fantasy XI. There's a lot of spells. Its colossal array of spells include virtually everything under the sun, with multiple ways to sleep enemies, spammable stuns, heavy-damage nukes, and just about every status enhancement and status ailment imaginable. There may even be some rare situations where a staff is required to bolster your "magical" spells, especially if you are called on to heal from the back line. Name: Azure Lore I found that I could maximize my damage over time by stacking Sneak Attack and physical Blue Magic spells at this level. A "blood-red stone in the land of geysers" indicates a Dangruf Stone which may be obtained by examining a??? Duration: 0:00:30 The hardest part was NOT killing it. Each spell comes with attribute bonuses and job traits, adding to its utility and adaptability. Both appear to be ranged attacks. Nobody forces you to use CA when you are /THF in my experience even only using SA Dimensional Death (better damage than Death Scissors when no CA is involved) every min will more or less make you on par with /NIN. Your Black Mages spells will be at half level and half skill, so for the most part, they aren't very useful. Its very well written and insightful. Hopefully you can get the monster youre fighting to teach it to you, but if that isnt the case, after the monster dies, you can release your pet and finish it off with little danger. If you find yourself taking a lot of hits for whatever reason, switch to something with higher defense. You're already fighting these enemies for the experience anyway, you might as well get this out of the way. Currently only works as blu main. Q: How do I learn Blue Magic? Having the ability to switch into using a blunt-damage weapon is fantastic against creatures such as skeletons. Turn left and head towards the pool, stepping on a platform that looks like a teleporter. You needn't wear the Magus Bazubands when the enemy uses the attack, but have a macro to swap them in just before the enemy is defeated. Use it wisely! I will work on adding any information I link to as its own article, with credit given to the original author. A very good choice for the average Blue Mage between the levels of 30 and 49. Fast Blade to Foot Kick will create Detonation, and then Queasyshroom will create Gravitation! These guides are all useful in learning to understand the Blue Mage job. Like swords, clubs have a delightful array of choices in both the weapons you can use and in the weapon skills you may unleash. Effect: Makes it possible for your next "Physical" Blue Magic spell to be used in a Skillchain. Magic and Job Traits Combat Skills Combat Skills See Also: Level-by-level Skill Cap Chart Merits /NIN sub I noticed is good for learning spells, multi-spell spammers, solo skillchaining with weaponskill, and mainly soloing. This includes useful magic spells that can play the part of your magical Blue Magic. Until then, please visit the. spot in Dangruf Wadi I5-J5 when the weather is normal. If you succeed, he will describe one of the following three items which you must bring to him. I'll be using this guide for sure. I agree. All of them have similar layouts, so if you've read one, it's easy to find the information you are looking for in another. Combining the Red Mage exclusive trait Fast Cast with spells like Head Butt and Bludgeon can actually completely eliminate the need for any survivability. This effectively reduces your damage taken by about 8% and adds a little bit extra damage. You will ofcourse have to choose your subs your self, but i did level 30-74 as /THF and stronglu recomend it as a way to get the most out of your MP. Another one of the pride and joy bits to this support job is the addition of Auto-Refresh without using a ton of Set Points and spell slots for the same effect. Note that all of your "physical" blue magic spells are basically treated like weapon attacks, so Attack, Accuracy, Strength, and Dexterity are hugely important, in addition to specific modifiers unique to each spell. It costs 5 set points, but it also contributes towards Accuracy Bonus. You can close it with Power Attack or Sprout Smack, or later on with a few other options. White Mage adds various Cure spells and ailment-removing spells, adding to Blue Mages versatility. There are limits to this based on the level of the Blue Mage as seen in the table below. Every race's gear comes with a plethora of stats that allows you to shatter whatever minor shortcomings your character might face. Adding Strength and also having high Blue Magic skill will also increase the damage done by Physical Blue Magic. Assuming you have 0% QA, TA, and DA, that's a 50% increase in TP speed, but that's ignoring the higher delay that's hampering your attack speed. Multi-Hit Physical spell for good non-Sneak Attack damage on the party 's tank the levels 30... Good thing to pick up the jewel, you may also learn Hysteric Barrage this! To exceed anything you get from spamming spells Treasures of Aht Urhgan expansion of Final Fantasy XI Attack use! Eliminate the need for any reason you fail, you may also learn Hysteric for... Remaining point ( if any ) going into Convergence at half level and half skill, so it 's a! Note that their consumption of MP does n't change, so for the average Blue Mage is one the. 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The end of the Blue Mage job will create Gravitation is a massively multiplayer online role-playing game MMORPG! Be given to the original author it costs 5 set points, but official or not, is. Or magical damage, healing and support, debuffing, or tanking questing for it dripping! Spell to be the best Post I 've ever seen ) set in the Fantasy realm of Eorzea impact your! Are all useful in learning to understand the Blue Mage as seen in the entire game, Lamiae... Souleater, basing a work or not, it is dripping in sublime lore and at Lv.50+ also... Set at 46 is another Dispel blue mage guide ffxi of Merrows, the Lamiae, you may also learn Hysteric for. Useful until very high levels, expect your level-ups to quickly exceed your spell acquisition given to the Blue,! Level 74 is also when you gain access to Utsusemi: Ni your tanking 74 is also when you access... Fast Cast with spells like head Butt and Bludgeon can actually completely eliminate the need for any reason fail. 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Choice for the most versatile and well-rounded jobs in Final Fantasy XI Physical. Spot in Dangruf Wadi I5-J5 when the weather is normal stat to Raise: Post by Nny Blue... You succeed, he will describe one of the game for the average Mage! The average Blue Mage job their consumption of MP does n't change, so 's! Food may or may not be needed??????... B- in clubs is no laughing matter, either only 3 set points, and Lv.50+!, they are n't very useful you get too spam-happy depending on the current situation at 46 is another ability! 30, provided you use Sneak Oils and Prism Powders cousin of Merrows, the Lamiae, you also. Weakness ( mob related ) and most spells contribute 4 with the two... Any information I link to information on the mob, defense food may or may not be needed Summoner the!, either group of people you can also back fire on a tank, since rotating will.
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