The first use will start the background cooldown (time is indicated by Count recharge in the tooltip), next charges will start their cooldown once the previous one finishes. Good examples of standard playstyles, I think gear is the most flexible part of building a Mesmer (maybe not Virtuoso though). Reduces the recharge of sword and spear skills by 20%. Phantasms can no longer be shattered and no longer count toward your maximum illusion count. With great damage, utility, crowd control, and boon generation. 15 Points gave me deceptive evasion creating an illusion when I dodge. That initial phantasm rework led to that digusting chronophantasma build back years ago. Create a clone at your current position when you dodge. EDIT - Fixed the link. Your build can be the best at a given scenario while being ultimately horrible at another. All main-hand weapons have a skill that will summon Clones, while off-hands have a skill thats summoning Phantasm, and two-handed weapons have both of course. When a phantasm is summoned, it will attempt to perform a special attack. There is a lot of utility in blink. 70: 0/20/20/10/108. Inflicts X damage each time a foe uses skill. Useful in very short fights. Push back all foes in front of you with a wave of magical energy. Sword/Pistol - This was a hard choice. Do you play esurge in gw1 or ineptitude or something else? 80: 10/20/20/10/10. Inspiration (15 pts, V) - 5 points grants retaliation to my phantasms. What profession do I choose? For armor Runes, youll want x6 of the Superior Rune of the Nightmare, x11 Malign +9 Agony Infusion, and x7 Spiteful +9 Agony Infusion for your Accessories and Rings. Then swap to Sword and cast its phantasm and clone. Stacks in duration. We want to thank everyone who has supported us during these years and we hope that you continue to support us in future.Every donation counts, no matter how small it is. Fill the gaps with and auto attacks but never interrupt the chain as the damage is heavily loaded into . I'm sure the swiftness would be welcome and traiting it increases survival. All posted materials are freely distributed. The other reason is clones dont generally live more than Id say 1-3 seconds in wvw at best so again IH ambush damage is extremely limited. Main weakness of this build is it pure damage, not a lot of defense, so you may find it hard to survive overpulls or difficult Veteran or Champion mobs. Specifically, it tracks the chronomancer's position, health, endurance, and skill recharges, and returns the chronomancer to that point at the end of the split. Raids? A phantasm loses its 'phantasmal' look upon being, https://wiki.guildwars2.com/index.php?title=Phantasm&oldid=2360422, Deals damage, destroys projectiles, and causes a, Phantasm damage is unaffected by upgrades and traits with% damage or accuracy effects such as. The Mesmer class specializes in causing mayhem and confusion while dealing both massive . Increases damage taken by 25%. That coupled with vigor from crits and sigil has outstanding synergy. And finally Mimic, which essentially allows for double casting any heal or utility skill is a niche, but great utility skill is mainly used in conjunction with Portal Entre in Open World. Profession mechanics. 40: 0/10/0/10/10 **4. This is a DPS oriented s***ter build. This is key to the build. These are some of the best builds for your Mesmer to use in various settings: For your PvP weapons, you should equip an Axe and Pistol, and your second set of weapons should be a Sword and Torch. Mota Champion | Team USA | Worlds first all 12 gizmos. NCsoft, the interlocking NC logo, ArenaNet, Arena.net, Guild Wars 2, and all associated logos and designs are trademarks or registered trademarks of NCsoft Corporation. This effect is exclusive to the guardian profession. Been wanting to level a caster but don't really like the elementalist play style and mesmer doesn't appeal much to me. Similarly Signet of Illusions is only used for active effect in very dynamic builds. This effect is exclusive to the guardian profession through the Virtue of Resolve. It is strong in WvW leveling or Dynamic Event leveling where the zerg tends to kill faster than the Clone Bomb build can ramp up its damage. It is also a lower cool-down and pairs well with Chaos specialization line;column 1, low option. - And finally, if my opponent did this, am I able to do this in response? Weapon Choice Staff - This is pretty much a no brainer in sPvP. You have to be careful with how many you summon so that they don't erase a phantasm. The majority of your damage comes from casting your phantasms then using Signet of the Ether to reset their cooldown and casting them again. . Fixed a bug in which incorrect damage values displayed in the skill facts. Stacks in duration. You can use Gravity Well for damage once every important skill is on cooldown, or you can save it in case you will need the crowd control. With this build, you need to control and withstand. Then use the #3 secondary cast to swap places with the clone and Blurred Frenzy while the Phantasmal Warden does Blurred Frenzy at the same time. It is also the skill type of those mesmer skills used to summon phantasms. Your build can be the best at a given scenario while being ultimatelyhorrible at another. He peels them off extremely quick and is on a relatively short cooldown. Engage when you should,and disengage when you should. Pistol - deals its damage faster than focus, but less damage overall. Do I want my biggest regret in life to be that I never joined the circus? Again, you'll notice the flexibility allowing for both offensive and defensive opportunities. Inflicts X damage per second. Of all the utilities, blink is a 100% must have in any build you experiment with. You need to be a member in order to leave a comment. Reduces recharge of greatsword skills by 20%. Fractals? Open world PvE? I cannot play without it. If you don't have a brain, or at least don't know how to use it, this ability will show just how much of a dim-wit you really are. A good rule of thumb for starters is to make sure your utility skills are not all blown-out, make sure two of them are available at a given time, and don't forget to heal every now and then, I believe newer players forget to use the heal skill time to time. It typically seen as a mechanic to offset a beneficial effect such as quickness. It's typically seen as a mechanic to offset a beneficial effect such as quickness. @Moradorin.6217 said:The other reason is clones dont generally live more than Id say 1-3 seconds in wvw at best. If you need to create a variant as you have multiple Chronomancers in the group or other slowing sources, you can use Danger Time for higher DPS output. An incredibly fun and satisfying build to play. is the profession mechanic of the chronomancer specialization that allows a player to "rewind" time. Mesmers are very unique profession in the MMORPG world. When the attack is finished or interrupted, it will be destroyed and then replaced by a clone. !Make sure to stop by http://www.addiktgaming.net to check out all of our content.Follow us on Social Media!www.google.com/+AddiktGamingwww.twitter.com/addiktgaming This trait line focuses on improving Shatters, Greatsword, and power damage directly and by synergizing with Vulnerability. The farther away they are, the more damage you deal. 20% critical chance increase. This might look long and complicated, but it's simply using phantasms twice thanks to your heal skill, then doing it again because you used Continuum Split. Phantasmal Disenchanter is key to the build as a source of damage and boons through traits. I put some Diviners gear on it so you aren't alacrity dependent and have more leeway. In short, you need to suffer a lot through trial and error to learn how to suffer little. Playing this class is not as simple as "build therefore win in this scenario". In a nutshell, select Adept and Master traits that: 1. reduce illusion spawn cooldown.2. Condition Virtuoso. If you find this the case, try Clone Cripple Bomb instead. - If I bursted everything, am I able to recover from a long cool-down wait? A fun trick with S/F is to start casting Focus's Phantasmal Warden (#5), and while casting it, also cast Sword's Clone (#3), which cripples the target and holds it in place till iWarden finishes casting. Phantasms are short-lived illusions that will execute very strong attacks when generated, it is not uncommon to associate a phantasm with a utility purpose as well. Your Runes should be x6 Superior Runes of the Thief, and youll need x18 Mighty +9 Agony Infusions for your Rings and other trinkets. Pretty much every pvp/wvw build for mesmer right now is all about the shatters. Victims also can't turn. This power Dagger Virtuoso build has great sustained damage for Guild Wars 2 WvW due to the high quickness uptime combined with the dagger attacks which gain. Browse our growing collection of Guild Wars 2 builds for PvE content such as raids, strikes, and dungeons. The synergy is obvious in that this heal grants a bonus on top of the base for every illusion. This is one of the flagship skill types of Mesmers, by manipulating reality, you will be able to create an advantage in all game modes. It is a 1200 range utility skill that is also a stun-breaker if you are knocked/down or stunned/cc'd any other way. I mean that is hard in Conquest PvP but in WvW you should be switching up your utilities or even entire elites on a regular basis. AegisAlacrityFuryMightProtectionQuicknessRegenerationResistanceResolutionStabilitySwiftnessVigor, BleedingBlindnessBurningChilledConfusionCrippleFearImmobilizePoisonSlowTauntTormentVulnerabilityWeakness, LaunchDazeFloatKnockbackKnockdownPullSinkStun, BarrierBreaks StunEvadeHealingStealthSuperspeedTeleport, DarkEtherealFireIceLightLightningPoisonSmokeWater, Site development: Connor McLeoud, 2012-2023. Faster endurance regeneration. Obviously, its good to first benefit from that surplus of Clones and use Shatter instead simply letting Clones disappear. Fixed a graphic error on mesmer phantasms when wearing Zodiac armor. This is what most mesmers use at the moment because of its high heal with a decent CD. Use Illusionary Wave to push them back if you want, or not. Despite the long cooldown on the pistol, the stun is extremely worthwhile. This is my first build and I thought the Reddit community a perfect place to get feedback. Guild Wars, Guild Wars 2, ArenaNet, NCsoft, the Interlocking NC Logo, and all associated logos and designs are trademarks or registered trademarks of NCsoft Corporation. killahmayne.9518August 9, 2020 in Mesmer. Greatsword and Sword/Sword are chosen for several reasons: 1. I also gain the 10% faster CD on summoning skills which allows me to get my phantasms out faster. Most of its damage comes from Phantasms, which are mostly single target, so it needs to pack enemies together with focus before bursting. Now for Mesmer in GW2 you have a lot of mobility with Staff 2, Main-sword 3, Axe 3, and blink, and jaunt (some of those were Mirage skills). Your illusions cause 3 seconds of confusion when they are killed. 70: 20/20/0/10/107. Strike your foe with a flurry of strikes, distorting the space around you, making you evade attacks. Bright and flashy, the Mesmer has excellent potential for greatness and is a staple in Raids. Mesmer skills used to summon phantasms playstyles, I think gear is the profession mechanic of the base for illusion... Active effect in very dynamic builds allows me to get my phantasms out faster Mesmer maybe!, utility, crowd control, and boon generation is extremely worthwhile of its high heal with flurry... Skill that is also the skill facts the Virtue of Resolve pistol, more! Play esurge in gw1 or ineptitude or something else replaced by a clone at your current when... 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