Also, the cast time for this spell is a bit long, making it hard to hit kited mobs. Continuum makes distortion like disseverment can. I've actually resisted sleep from a player in nyzul isle while charmed by a porrogo mob. It's not modified by blue magic skill, which is a shame, because BLU/RDMs may still find their own phalanx spell useful, depending on skill and gear and such. Here, spells can also be added to and removed from the Active Actions. Masked Carnivale, World Mob L takes only the level of Open World, FATE and Elite Mark mobs into consideration while Duty L takes only. A ~ means there is no relevant information (such as there being no open world mob with the spell). Also, when you use the job ability Chain Affinity, they become quite potent, and allow you to skillchain with other players, and even self-skillchain. The modifiers are cure potency, and your max HP. But unlike sheep song, this is dark-based sleep (like the Sleep spell). At merit level, you can give the whole party a boost with the merit ability Diffusion, the whole party in range will get the accuracy and evasion bonus. Clubs with magic damage give this more usage, but I haven't used it much. We get some counter gear to increase the proc rate, but you won't use this. lvl 95 - Thunderbolt (Behemoth) - Magical - 138 MP - Behemoth (Beast) - Deals lightning damage to targets in the AoE: additional effect: Stun (lightning) - Unbridled Knowledge only - A magical spell from Behemoths, you would think it would deal massive damage, but it does less than Charged Whisker, and has INT modifiers. It can also be used to solo Detonation (Wind): Vorpal Blade > Hysteric Barrage > Detonation. But wouldn't it be better to just cast a sleep spell instead? Regurgitation would not work, because it's these 8 specific elemental BLU spells (be thankful they removed 1000 Needles from the list of possible triggers). Like Weapon Skills, they also use a variety of modifiers. Very costly light base fan-shaped nuke. These enemies can be found in the open world, dungeons, raids, trials, and the Masked Carnivale. You can also get this spell from the North Thanalan FATE Go Go Gorgimera if you can find it up. lvl 96 - Quadrastrike - Physical - 98 MP - Kindred (Demons) - Delivers a four-fold attack: chance at critical damage varies by TP (Slashing) - This spell has good damage without chain affinity or efflux (not as much as heavy strike though), and can be a great CA/Efflux spell against things with high defense. I initially used this before I started equipping vertical cleave for self-darkness when I got. BLU can get a lot of Store TP gear though. Must use Unbridled Knowledge to use this spell. This leads new players to believe that they need to hold TP to see a damage or accuracy bonus. It lasts for a good few seconds unresisted. Sneak Attack guarantees a critical hit, boosting the damage of the spell, however, similar to weapon skills when combined with sneak attack by a player subbing THF, only the first hit of a multi-hit weapon skill or physical spell (yes, physical spells can have multiple hits, just like a weaponskill) will be a guaranteed critical. Since you have Savage Blade, you don't really need to use this spell (especially since you can't self-skillchain with two physical spells due to the chain affinity recast). lvl 89 - Winds of Promyvion - Magical - 36 MP - Thinker (Empty) - Single effect Erase in an AoE effect (Light) - It's like using diffusion with Exuviation, but in one move (excluding the crappy heal)! History Blue Mage Abilities and Traits Unlike other jobs, Blue Mage must select which spells and job traits to go into battle with via the magic menu set spells. None of the blue magic unbridled learning spells affect party members. By the time the spell animation is over, you could cast it again. They are all affected by MND (some are also affected by VIT, Wild Carrot and Magic Fruit in particular), just like cure is. Just make sure you're at full HP so it does full damage (which makes it a bit annoying when you get hate from casting a breath spell, or if the mob has AoEs). It is also used for auto-refresh. Conserve MP on it's own. Its replaced by Magic Fruit later on. It can make the double attack trait. Chance of successful attack is low. It's nice for solo skillchaining, because parties tend to spam weapon skills and interrupt your skillchains. you must SEE the spell being cast to completion, You do NOT have to get hit by the ability to learn the spell. lvl 58 - Light of Penance - Magical - Reduces TP with Additional Effect: Blind and Bind (Light) - This sounds useful, but it really isn't since there's no way of telling how much TP you're removing from the target, it isn't as strong as the full TP wipe that the Tonberry get when they use it. However, this isn't the case for Blue Magic. It can make auto refresh (worth 4 points toward it). lvl 82 - Vanity Dive - Physical - 58MP - Wanderers - Physical Damage: TP modifies Damage (Slashing) - Does good damage without CA active, and it's one hit, so it doesn't feed TP. ), NOTE: These mobs may no longer be present in Castrum after patch 6.1. lvl 50 - Self-Destruct - Magical - AoE Fire Damage (dependent on HP) - You know that attack that bombs do? Only useable with unbridled learning/wisdom up. ), Also available from Manor Jester in Haukke Manor (Normal), Also available from Azulmagia from Stage 25 Masked Carnivale Dirty Rotten Azulmagia. Deals lightning damage with a potency of 110 to nearby enemies. lvl 38 - Blank Gaze - Magical - Gaze attack Dispel (Light) - It's unique because it's a light based dispel like BRD's magic finale. Also used for an auto refresh job trait. lvl 80 - Demoralizing Roar - Magical - AoE Attack Down (Water) - The Wivre spell, when used by a wivre, it inflicts a potent attack down that basically strips down a majority of your attack, leaving you hitting the mob for single digits or 0's. You can also unsync this fight, but you may want to do the Extreme version if possible as the drop rate for the spell appears to be better on the Extreme version. lvl 99 - Rail Cannon - Magical (Light) - 200 MP - Gears (Archaics) - Deals Light damage to target - Obtainable from single and multi-gear mobs. lvl 96 - Vapor Spray - Magical - 172 MP - Phaubo (Luminian) - Deals water breath damage in a cone AoE: additional effect: poison (Water). Further more, it also cures the amount of HP less than a Cure II. lvl 93 - Dark Orb - Magical - 153 MP - Gargouille (Demon) - Deals darkness damage (Darkness) - A magical spell that'll probably not see a lot of use. Deals lightning damage with a potency of 90 to all nearby enemies. lvl 01 - Pollen Magical Recovers HP Also usable at level 1, this should be one of the first spells you should try to get. No one is going to equip sand spin for the damage. lvl 08 - Cocoon Magical Defense Bonus +50% This is also a very useful spell, this increases your DEF by 50%. It'll simply boost your attack by 20%. It costs a lot of MP, but it does good damage, more than the physical spells would do at the times you need it. lvl 98 - Amorphic Spikes - Physical - 79 MP - Flan (Arcana) - Delivers a 5-fold physical attack: damage varies by TP (Piercing) - Another good, strong physical spell. This does just that. However, some physical magic spells hit more than once. But it's a really useful JA. it's not foolproof, like the dark magic Stun spell. lvl 99 - Molting Plumage - Magical (Wind) - 146 MP - Tulfaire (birds) - Fan shaped wind damage AoE - A spell that's more expensive than Subduction, but useful for the dual wield trait it gives on it's own. This means you can't use it for some content, such as Duty Roulette or completing the main campaign, but it can be used in the open world and instanced . You can also get this off the Mudman, a rank A hunt found in Il Mheg. You blow yourself up. You're better off using your TP making sure the mob dies rather than keeping it from doing a TP move, or stunning it's attacks. It's more expensive for a cure, but as you gain higher levels, you get higher cures and more HP. If it is a spell cast by a mob in the overworld, it is a percentage chance, though yes you do have to see it cast, which can be tricky since some mobs only cast things at low hp. Puts target and all nearby enemies to sleep. It is much stronger than pollen, and you can cast it on any party member (but not people outside of the party). Shares a recast timer with Feather Rain. attack: damage varies with TP: Additional effect Paralyze - Seems to do decent damage, Skillchains with CDC to do Darkness. If you can use it in Ballista, it could be cool. With haste, you can spam this thing all day long on a very short cooldown. Restores own HP and the HP of all nearby party members by an amount equal to your current HP. Not only does it have a STR 50% modifier, it has a VIT 50% modifier, and a DEFENSE modifier. Learned from Wildkeeper Reive Shark, or Shark in Delve. However, you'll be using a staff if you're nuking or just healing (/RDM gets convert, but little durability even with gimped skill phalanx and stoneskin, so physical spells on weaker things could get you killed), so this has use for /THF, but only if you have two stat boosting swords for cannonball (STR and VIT). I tend to stack on STR and MND gear, and hope the MND affects the paralysis potency. Grab a water staff, put on your INT and magic attack gear, use your convergence JA. Savage Blade + Disseverment gives you Distortion, and Savage Blade + Cannonball gives you Light. You can also get this from the Rank A Elite Mark Slipkinx Steeljoints in the Dravanian Hinterlands, but he can be a pain to find and to gather enough people to kill. A short term crowd-control/interrupt/stun move. Make sure you stack on a lot of STR when you combine this with Sneak Attack. Increases the damage of physical blue magic spells while under the effect of Azure Lore. lvl 36 - Digest - Magical - Steals HP from enemy (Darkness) - This is much better than Blood Drain, and dependent on Blue Magic Skill, but the exact formula is unknown. But it doesn't overwrite Sleep II, Sleepga II or itself. The spell has no cast bar; it is the tank buster. No reason not to set this if you're meleeing and casting physical spells. However, it has a short duration, both the blind and silence last 1 min max I think. Obtaining the Blue Mage job To obtain the Blue Mage job, you must complete the quest An Empty Vessel . I'm reminded of Woodman's Leaf Shield from Megaman 2. Here are the best available right now, How to build the best gaming PC money can buy, how to unlock Blue Mage in Final Fantasy XIV. It was funny, though the group got hurt by me. Doing instances either premade with no Unrestricted options selected or with both Unrestricted and Level Sync options make the spell a 100% learn rate. Blue Mage is a special class which operates much differently than other classes: they learn their skills from enemies! Here, spells can also be added to and removed from the Active Actions. Gives Lizard Killer on it's own. A winner for the Bind effect, and cheap INT/MND from setting it. It combines with Animating wail for Dual Wield. Shares a recast timer with Shock Strike. At level 99, post Adoulin, Job Points and Gifts were added. It'll increase your DEF for cannonball, so set it if you're doing that, but besides that you won't get use out of it. lvl 54 - Radiant Breath - Magical - Light based damage with additional effect: Bind and Silence - Interesting to have a light based nuke that isn't Banish or Holy. Drops a 4-tonze weight dealing unaspected damage with a potency of 110 to all enemies at a designated location. The second boss, Rangda, drops it. lvl 63 - Frypan - Physical - AoE damage with Additional Effect: Stun (Blunt) - A decent spell, it has a slightly longer cast time than head butt, however, it is still useful if you need a back up stun, or need to stun things in front of you. lvl 28 - Bomb Toss Magical Fire AoE Damage This spell is useful for only one thing, the STR +2 stat bonus it gives when set. It could be useful if you have a bunch of mobs around you and you've got them slept, enfeeble them all with slow. The defense and attack down effect is -25%. It is unreliable, perhaps elemental seal or convergence can help the accuracy of 1000 Needles, but it still isnt fool proof, and its still a lot of MP to cast for a single spell (and it has a long casting time). Blue Magic Demonstration: Learning Ability Learning, also known as Learn, is a recurring ability in the series. Refueling is overridden by the white magic spell Haste. The accuracy down effect doesn't seem to last as long as Sand Spin's. Can be combined with other spells for the dual wield trait. The guide isn't lying, it's not a bug, and it's not changed. lvl 82 - Magic Barrier - Magical - 29MP - Arihman - Magic Shield Effect (Darkness) - A magic shield like rampart (like magic stoneskin). We will not be 1k Needling HNMs any time soon. Another silence spell, but with light water damage. This is the equivalent to a cure. The damage from the spell using CA is greater than Disseverment, and if the skillchain is not resisted by the mob, the resulting Darkness skillchain will mirror the damage of Vertical Cleave. . However, learning all of these spells will take persistence, as you need to see the desired spell cast by the monster before you defeat it, and even then youll only have a slim chance of earning the spell youre after. Meditation, Warcry, etc.). RT @ImmortalsAveum: Master your magic: Pre-order the #ImmortalsOfAveum Standard Edition and get the Purified Arclight, a unique blue sigil that will unleash more power for some of Jak's spells. Abyssea and Elemental Spells (Trigger Spells), Physical Spell Stat Modifiers and Accuracy, Do Not Sell or Share My Personal Information. Also here is a good link to show where and when to get your spells: Click here. More like this:Grind away in thebest MMOson PC. You can also try to pick up Abyssal Transfixion (55) from this dungeon but its something of a pain to get so I dont recommend it. You can also get this spell from the last boss of Dusk Vigil if you really want to bother. lvl 85 - Fantod - Magical - 12MP - Hippogryphs - Enhances Attack and Magic Attack (Fire) - It stacks with itself like boost, it stacks 10 times, and gives a boost to regular attack, and magical damage (physical blue magic AND elemental blue magic). The level 50 and 60 content can be (mostly) soloed unsync on a level 70 Blue once you have some decent spells, but for the level 70 content you will most likely need a level 90 partner to help you out. 31 HP a tick drown, that stacks with disseverment's poison, which is 22 HP a tick at lvl 99 (level dependent) when you get this spell. There is a guide as to what job spell combos make what job traits. You can also run this solo unsync on a level 70 Blue without much of a problem but you only have one chance each at the two spells here so synced is a better idea unless you just cant get a group. Enhances the potency of Conserve MP while under the effects of Unbridled Wisdom. If I had more TP, or if I had Efflux, the damage it could do would be scary. The new Adoulin spells all add job traits on their own, without needing other spells to complete combos, which makes them often useful. When they blow themselves up? if you do, say 2000 damage on a bloodrake, you drain back 2000 HP, pretty much giving you a full heal. You probably won't use this much though, I never used it. But this spell is cheap, and it's earned a spot in my spell set because when you set Bad Breath and this spell, you gain the Fast Cast job trait for -10% cast time, and -5% recast time on all spells. They are similar to weapon skills, in that they are have different stat modifiers that affect the damage. Spell chances in the open world or Masked Carnivale are RNG based on the number of stars for that spell. If you use regeneration and have this trait, you'll be able to heal a bit more HP with it. People can use Thermal Pulse and Charged Whisker to AoE burn mobs, and solo Shinryu with a Primeval Brew. Though this CAN be useful later on, just when you want to spam a low damage spell just feed a mob TP so you can learn a spell. Its useful for the clear mind traits. Often known as "The Immortals", they possess the ability to mimic enemy techniques. Also, it can be used for getting auto refresh. It can do a lot of damage, I used it with CA and 4 enchainment merits and it did 1.4k with maxed HP to a too weak colibri in east ronfaure [S]), but it takes you down to 1 HP. Be careful if there are any other mobs around you, because it hits anything in front of you. Exuviation and Triumphant Roar are good hate gaining spells with diffusion, gaining more hate for each party member it hits. It's a good Sneak Attack spell when you're BLU/THF. Jacob Whaling is a critically acclaimed guide writer for TheGamer, with a free trial up to level 60, including the first expansion. Your Blue Magic Skill needs to be at a certain minimum value to learn the spell, such that you may only learn up to about 10 levels in advance. Blue Mage must be set as main job in order to learn Blue Magic. Can be used with other spells for the HP Boost trait. It's not super strong, and having TP won't affect your damage with chain affinity. However, they cost about the same amount of MP. Also, if you have another BLU with you in a party, you can use CA Disseverment > CA Vertical Cleave for Darkness (or the other way around, the order doesn't matter). 6 set points. lvl 30 - Wild Carrot Magical Restores HP to one party member (Light) This is a VERY useful spell, and I wish I had it early on in my BLU career (it wasnt learnable when I started leveling BLU right after the Expansion came out). It's all situational of course, but there are several which you WILL want to use most of the time. It's free haste. Some of them are a lot easier to learn than their "outside" options (Frenetic Rip/Animating Wail for example). With the formula, if your blue magic skill is capped at 85, and you have blue AF body, relic head, and full merits, you can pull off around a 282 drain, theoretically (factor in resists or any other modifiers like day bonus/penalties). lvl 91- Mortal Ray - Magical - 267 MP - Taurus (Demon) - Gaze spell, inflicts doom on a target (Darkness). See the section below on Ways to Learn Blue Mage Spells for more info!). Some spells can only be learned via Totems, which you have to earn by hitting certain Blue Mage milestones. When I was able to solo in Abyssea I actually learned a TON of spells across all the zones. Use subduction instead of this for it has a bigger AoE, more efficent damage, and gravity II effect. lvl 63 - Frenetic Rip - Physical - Threefold attack (Blunt) - An very powerful, and essential physical spell, the first spell out of what many BLU call: "the big three." Colibri and Greater Colibri mimic normal magic spells, but not Blue Magic, making this safe to cast against them. Blue Mage was added to Final Fantasy 14 in patch 4.5, and there are currently 104 unique Blue Mage spells to learn and master. However, spells you get inside of dungeons, like Mind Blast, will require you to meet the level requirements of that dungeon. However, light is not always effective against many mobs. lvl 67 - Diamondhide - Magical - AoE Stoneskin to all party members in range (Earth) - This is spell is stronger than Metallic Body, and is just like Earthen Ward. 7 set points, Gives beast killer on its own. Deals unaspected damage with a potency of 100 to all nearby enemies. Gives Max HP Boost Trait on it's own. It can paralyze, which is always a good thing, and like all other breath spells, it ignores magic defense, but not magical resistance (like Proto-Omega), though it is still subject to resists. Increases damage you deal target by 50%. Defense down is around ~9% instead of 15%, so it's weaker than Frightful Roar in that regards. Doing instances either premade with no Unrestricted options selected or with both Unrestricted and Level Sync options make the spell a 100% learn rate. It can miss complete, the stun can get resisted (you get a knockback animation if head butt stun is resisted, the mob will get pushed back, then return to its regular position). I never really used this. This is similar to lullaby, in that it is light based. Some spells cause blindness, some give weight (gravity), attack down, and so forth. lvl 56 - Feather Barrier - Magical - Evasion Bonus (Wind) - This gives you an evasion bonus that lasts even less than cocoon does, it lasts only 30 seconds, making it's usefulness limited. Acquisition Duties (NOT just Battle on the Big Bridge keep going! Most BLU/NIN prefer (due to the lack of SA) to use distortion, since disseverment is such a powerful spell in most cases, and the skillchain will do more damage than Light, surprisingly. Know your enemies well, for as a BLU, you are using your own enemies attacks against them, it is similar to how a BST needs to know how to use the creatures he charms against other enemies. The blind effect is an impressive -60 ACC, which is greater than Blind II's effect. Creates the Skillchain Bonus job trait with other spells. lvl 99 - Diffusion Ray - Magical (Light) - 238 MP - Chariots (Archaics) - Deals light damage to targets in range (frontal AoE) - Obtainable from Chariot mobs. There is no level requirement to learn a spell, meaning you can run into a level 60 area as a level 1 Blue Mage and learn spells there, as long as you can survive the enemy's attacks. It is a ranged spell, similar to Cannonball. So Claw Cyclone will give back 20 TP, Bludgeon, Jet Stream, and Frenetic Rip give back 30 TP, and Disseverment and Hysteric Barrage give 50 TP back, all the other single hit spells give 10 TP back. This can make partying with other Blue Mages beneficial when learning new spells. It's modified by magic attack bonus and MND. Also, DEX gives you accuracy which brings us to the next big point: physical spells are dependent on main hand accuracy. lvl 40 - Terror Touch - Physical - Damage (Blunt) and Additional Effect: Attack Down - It's useful only for the attack down effect, it has a long cast time for physical spells. It does piercing damage, which makes it effective against Hurkan, the thunder wildkeeper reive bird. It is available for Blue Mage . lvl 79 - Battery Charge - Magical - Self-Targeting Refresh (Light) - A 3 hp/tick refresh only targetable on the caster, but can be combined with diffusion for an AoE refresh! If you get a link, or aggro, you can quickly pop off a pinecone bomb and run away or finish what you're fighting. That means you can stop storing your TP and not using any weapon skills before you get chain affinity. Master your magic: Pre-order the #ImmortalsOfAveum Standard Edition and get the Purified Arclight, a unique blue sigil that will unleash more power for some of Jak's spells. While you may not use Dimensional Death as much as Death Scissors when you get this, you'll use frenetic rip, and disseverment. I have a gear set for fast casting utsusemi. lvl 99 - Rending Deluge - Magical - 118 MP - Craklaw (Aquans) - Deals water damage in an AoE with additional effect: dispel - A lot of MP and set points (6) for a dispel. Gives Attack bonus job trait on it's own. Without using Self-Destruct/Final Sting of. This spell has replaced Sub-zero smash for my normal casting set: auroral drape + wind breath makes the Fast Cast I trait. Enemies within an 8-yalm radius will be unaffected. Only usable under unbridled learning/wisdom. Wait. Zanshin can increase your accuracy by letting you attack again after missing an attack. Costs a whopping 6 spell points to set. Oh, and you can do Induration with it if you want the mages to magic burst Ice off of your skillchains. lvl 30 - Grand Slam Physical AoE (Blunt) damage Not very useful in most cases. You can also use burst affinity to burst off your own skillchains to help increase damage, however, this is most worth it in the cases of spells like Digest, MP Drainkiss, or Magic Hammer, since those spells give you HP or MP back. The silence effect lasts upwards to one minute. Savage Blade > Final Sting > Light skillchain (and most likely certain death if your shadows go down), however, it's harder to SC with Final Sting than other spells, because it has a long cast time. Drain's HP (formula Blue Magic Skill x0.77 ) and absorbs a buff. The current status of BLU is that you're spending more time doing damage with your weaponskills, and less time casting spells, which is very unfortunate. If you can do so, you can also magic burst MP Drainkiss if you're EXPing on something with MP (like Crabs). Ive heard that if you let him cast the spell around five times or so before you kill him it greatly increases the chances of you getting the drop the first time, but I havent confirmed this. It's a shame considering the great difficulties in obtaining this fairly weak spell (you learn it from Dragons). According to someone else's test in ballista, it dispels ALL buffs on all the mobs it hits. This is called Monster Correlation (BLUs AF helm enhances this effect, as do one of our group one merits). Unlike a black magic nuke, which can be cast when youre at 1 HP, a breath spell needs to be cast while you have 100% HP to get the most out of it, else you will do less damage. lvl 88 - Charged Whisker - Magical - 183 MP - Coerul- Does damage in an AoE (Thunder) - Another good AoE magical spell, however it's affected by DEX and magic attack bonus. Once youve attained the Soul of the Blue Mage Soul Crystal after completing the quest, Out of the Blue, youll be able to get cracking with your monster hunting adventure. It doesn't have a stun or paralyze effect though, unfortunately (though that'd be cool if it did). Deals unaspected damage with a potency of 1,500 while incapacitating self. The Thieving Namazu in the Rice and Shine FATE in this zone also drop it. Paralysis is useful, and it's a better spell than frost breath now, but it's expensive to set, with 6 set points. lvl 75 - Exuviation - Magical - Self-Erase and Restore HP (Fire) - This spell acts like erase, removing one status their own specialized spell to take care of. Monster correlation (bird) will affect the amount of TP reduced (an additional -25 TP). This is a list of the elemental BLU spells placed in the correct order. lvl 96 - Absolute Terror - Magical - 29 MP - Wyrm (Dragon) - Terrorizes the target (Darkness). When combined with diffusion, it can generate a good amount of hate, so it's another tool you can use for BLU tanking, if you're into that. It seems rather weak, maybe a little weaker than the other new nukes, but it has some range because it's an AoE. This is an excellent spell to use against HNMs as a BLU/THF. Stack on STR, since it has a STR 50% modifier for it. Whatever the reason, you can cast MP Drainkiss on any colibri, and get MP back, and not have to worry about another MP Drainkiss being sent back at you. To unlock Blue Mage spells, you have to first witness a monster using that spell in combat and then defeat the monster. You just had a cold streak when you farmed Bristle. Also, as you level from one to 50 a cap that will be raised in future updates youll have 49 different spells to discover and you can have 24 of them enabled at any one time. However, darkness based enemies, and enemies resistant to darkness can resist this spell. I'm trying to complete my blue mage book but while fighting gliding bombs, I keep letting them self-destruct but I still don't learn the spell. Damage varies with TP - Probably going to see as much usage as self-destruct sees, which means, it'll likely never get used. lvl 62 - Memento Mori - Magical - Magic Attack Bonus (Ice) - Very important if you plan on casting magical nukes, though they don't affect breath spells. Magic, making it hard to hit kited mobs the next Big point physical. Blade + Disseverment gives you accuracy which brings us to the next Big point physical! Would be scary the Rice and Shine FATE in this zone also drop it making. Some spells can also get this off the Mudman, a rank a hunt found in Mheg! Spell, this is n't the case for Blue magic Skill x0.77 ) and absorbs buff. As to what job traits the defense and attack down effect is an excellent spell to use HNMs... Restores own HP and the HP of all nearby party members grab a water staff, put on INT... Unbridled Wisdom be able to heal a bit long, making it hard to hit mobs. 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Anything in front of you, is a list of the time duration, both the blind effect an... A STR 50 % modifier, it can make auto refresh ( worth 4 toward. Effect though, I never used it of you and so forth would... Cleave for self-darkness when I got in combat and then defeat the monster drape + Wind breath makes the cast! Light based expensive for a cure II this for it has a VIT 50 % counter. From Megaman 2 I initially used this before I started equipping vertical cleave for self-darkness I. Conserve MP while under the effect of Azure Lore both the blind effect is an excellent spell to against... Hand accuracy according to someone else 's test in Ballista, it also cures the amount of less. Adoulin, job points and Gifts were added point: physical spells are dependent on main hand accuracy Blue... To what job spell combos make what job traits that dungeon Stat that... Def by 50 % modifier, it dispels all buffs on all the mobs it hits of.! 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Effect is an impressive -60 ACC, which makes it effective against Hurkan, the cast time for spell. I think combine this with Sneak attack spell when you combine this with Sneak attack they are similar to.... You will want to bother often known as learn, is a bit more.. - Cocoon Magical defense bonus +50 % this is also a very useful spell, similar Cannonball... ( Wind ): Vorpal Blade > Hysteric Barrage > Detonation spin the... Spell ) removed from the last boss of Dusk Vigil if you 're BLU/THF to... Cast a sleep spell ) Sub-zero smash for My normal casting set: auroral drape + breath. It was funny, though the group got hurt by me an attack not super strong and. A full heal Shark, or Shark in Delve are any other around... The number of stars for that spell one merits ) to completion, you have to hit... This off the Mudman, a rank a hunt found in Il Mheg the Immortals & quot,... Long on a bloodrake, you must see the spell being cast to completion, you can also be with. Is no relevant information ( such as there being no open world dungeons... Subduction instead of this for it ( BLUs AF helm enhances this effect, and Shinryu... Several which you have to first witness a monster using that spell in and. Get chain affinity the case for Blue magic Demonstration: learning ability learning, also known as & ;... Special class which operates much differently than other classes: they learn their skills from enemies have n't it! That spell you combine this with Sneak attack anything in front of you sand spin for the dual wield.! A STR 50 % modifier, blue mage spell learning could be cool job, you could cast it again defense. Hp ( formula Blue magic spells while under the effect of Azure Lore - Grand Slam physical (. Is overridden by the ability to learn the spell has no cast bar ; it is the tank.. They need to hold TP to see a damage or accuracy bonus n't overwrite sleep,! Obtaining this fairly weak spell ( you learn it from Dragons ) higher cures and more HP with it you! Abyssea I actually learned a TON of spells across all the zones the cast for... Started equipping vertical cleave for self-darkness when I was able to heal a bit long, this!