cast instant, This process can be repeated until we reach the point where spamming a You must be able to enter the dungeon/trial, so you must be the minimum level for that dungeon/trial. The hotbar layout of all blue magic spells, whether active or inactive, will be saved to a set, along with any macros. Blue mage is known as a limited job. Abilities in brackets are instant cast or off-global cooldown abilities, or fit into the global cooldown window. For launch at least; up to 24 spells can be set at a single time, you can save up to 5 presets). Deals unaspected damage with a potency of 140 to all nearby enemies. You can also have up to five Action Sets of 24 spells, giving you some flexibility in what abilities you bring with you into combat. The process of solo leveling is pretty boring and grindy. Liam enjoys finding Without money to spend, he spent an entire day watching the progress bar on a 25mb download of the Heroes of Might and Magic 2 demo that he then played for at least a hundred hours. The level 50 quest requires that you learn Glower. Recast timer is reset if target is KO'd in battle before the effect expires. Filter for BLU spellbook that includes; Damage Type, Elemental Aspect, Spell Rank, Target, and Debuff Inflicted. This action does not share a recast timer with any other actions. WebBlue Mage is first unlocked at Limsa Lominsa Lower Decks (X:10.0 Y:11.0) by a Zealous Yellowjacket, quest named "Out of the Blue," available January 15th. Every point of QA/TA/DA that you add lowers that 50% further. If you have someone that can help you learn it, then you Mighty Guard - Reduction to damage dealt has been changed from 70% to 40%. Has no effect on enemies whose level is higher than your own. After unlocking Blue Mage, Job Quests for BLU are at levels 1, 10, 20, 30, 40, 50 & 50. It's best not to think of the Blue Mage in the same way as the other Jobs. Delivers a jumping physical attack to target and all enemies nearby it with a potency of 300 for the first enemy, and 50 percent less for all remaining enemies. food will make the process faster. Though the Blue Mage has 49 spells to learn, only 24 of them can be used at once. Knowing this, we can level up by having a low level Blue Mage tag a When defeating the monster, who's used the appropriate move, there is a % chance to learn the spell and that seems to be determined by the spell's rank (exceptions being "Special Means" spells). His love of PC gaming started extremely early. Our goal before learning 1000 Needles is simply to get to a level at which we You can go from 1 to Blue mage functions independently of other classes and jobs, starting at level 1 with a maximum level of 70. It seems that as of the Jan 23rd patch, you can learn spells from monsters without them ever having to cast the spell. The Ram's Voice to reduce damage taken) until we reach level 70. Effect ends upon reuse. Increases damage you deal target by 50%. WebBlue Mage is first unlocked at Limsa Lominsa Lower Decks (X:10.0 Y:11.0) by a Zealous Yellowjacket, quest named "Out of the Blue," available January 15th. non-standard solutions to problems, so Blue Mage content with all of its zaniness is a natural interest! This can be broken up into a few stages, The difficulty of the Primal (HM vs EX) does not change the learn rate. A so-called mage of rather questionable character claims to have mastered an outlandish form of spellcasting that resembles neither black nor white magic during his voyage to the New World. An easy way to Overview. The Blue Archived post. Also, I know there's plenty of good/fun spells and I'm specifically focusing on spells that are more unique and useful. Players must first complete the main scenario quest The Ultimate Weapon.. Tom is a writer with over six years of professional experience. until you reach roughly level 20. Deals unaspected damage with a potency of 10. Increases magic damage taken by all nearby enemies by five percent. When playing as a blue mage, it is possible to participate in duties with other players in preformed or undersized parties. Assuming you have 0% QA, TA, and DA, that's a 50% increase in TP speed, but that's ignoring the higher delay that's hampering your attack speed. When playing as a blue mage, it is possible to participate in duties with other players in preformed or undersized parties. After featuring as a secret summon in FF4, the Goblin is back in FF5 with a Blue Magic move, Goblin Punch. Players should use a standard experience (XP) to increase items they may already have, such as the Brand-New Ring and Friendship Circlet. WebInterested in leveling blue mage but don't know anybody in-game yet to help you power level? Here's a table below of these spells and the in-game descriptions of their effects. Blow noxious breath on all enemies in a cone before you, inflicting Slow +20 percent, Heavy +40 percent, Blind, and Paralysis. Deals ice damage to all enemies in a wide arc to your fore and flanks with a potency of 290 for the first enemy, 15% less for the second, and 30% less for all remaining enemies. FFXIV Blue Mage Leveling Guide: Steps To Level a Blue Mage: The steps to level a Blue Mage character remain the same through the entire journey to level 70. Blue Mage is a caster ranged DPS job in Final Fantasy XIV that uses blue magic learned from defeating enemies, and is capable of being used as either a tank, a healer, or a DPS. You can do single specific spells as well as entire presaved spell sets (set up spell sets by using the new BLU Spellbook UI. little difference in time. You do NOT have to be hit by the spell to learn it. Now he loves a good RPG and sinking into a strategy game or two. most powerful spammable spell we have in the open world until we reach level 70. Having this label means that this class is primarily focused on solo gaming. Increases magic damage taken by all nearby enemies by 30%. That said, some excellent spell options make an appearance in most Blue Mage builds. Cannot be executed while bound. For Deals physical damage with a potency of 220. Delivers water damage with a potency of 120. Players should use a standard experience (XP) to increase items they may already have, such as the Brand-New Ring and Friendship Circlet. FFXIV Blue Mage spell list. mentioned here as an option, but it is important to recognize that it should be Doing instances either premade with no Unrestricted options selected or with both Unrestricted and Level Sync options make the spell a 100% learn rate. The level 40 quest requires that you learn 1000 Needles, The level 50 quest requires that you learn Glower, /blueaction is used for casting spells, much like /action & /petaction (/ac & /pac, perhaps /bac will work for shorthand /blueaction), /bluespellbook is used to set (equip) Blue Magic spells or to unset them. Blue mage functions independently of other classes and jobs, starting at level 1 with a maximum level of 70. At level 50 you can use Ironworks gear and level 60 you can use I'll explain each method, but it's important to note The leveling process for Blue Mage is dramatically different from the rest of the jobs. This basically FFXIV Blue Mage Leveling Guide: Steps To Level a Blue Mage: The steps to level a Blue Mage character remain the same through the entire journey to level 70. Secondly, you must have completed the entire 2.0 storyline, which is the main bit of story that first launched with A Realm Reborn. This is a fun way of testing your skills and thinking about selecting the right spells for the job, as some creatures will have certain weaknesses to a specific element, and sometimes you'll have to use spells that can control or exploit the environment in some way. Before you can use your spells, however, you'll first need to set them as an Active Action. Increases the potency of the next physical damage spell cast by 80 percent. Once we get to about level 50, we can learn Choco Meteor Water Cannon (Blue Mage Spell) 1 Soul of the Blue Mage 1 Rainmaker 1 True Blue Attire Coffer, 1 The Spirit of the Whalagee 1 Magus's Attire Coffer. they do die somehow. The process for leveling up solo simply involves killing enemies at or above Every point of QA/TA/DA that you add lowers that 50% further. Slots on shared hotbars are also excluded. This quest is considered the easiest of the Treasures of Aht Urhgan quests. level. You need to be level 50 in either a Disciple of War or Magic, and then head to Limsa Lominsa Lower Decks and speak to the Zealous Yellowjacket (located at X:10.0 Y:11.0). There are several requirements before you can gain access to the job and begin leveling it up. When playing as a blue mage, it is possible to participate in duties with other players in preformed or undersized parties. Blue Magic Spell List & how to learn every Blue Mage skill Goblin Punch. Thanks to the FFXIV wiki (opens in new tab) for all the research. 5 Death) Instantly kills all Frozen/Petrified enemies (Dungeon Spell), Bad Breath Multiple Debuffs + 100 Potency DOT (Raid Spell), Blood Drain 50 Potency ST + MP Recovery (Raid Spell), HEALER SPELLS - HEALER MIMICRY GIVES +20% HEALING POTENCY, Sharpened Knife (or Sonic Boom) 220 Potency Melee (or 210 Potency Ranged Attack), 1s Cast (Weaving spell), Filler Spell Any 220 Potency Ranged Attack, (Optional) Second AOE Spell Any 220 Potency AOE Attack, used for Libra Elements, Angels Snack 400 Potency AOE Heal + 1000 Pot Regen, 120s Cooldown, Exuviation - 300 Potency AOE Heal + Esuna, Condensed Libra 5% Increased Damage for 30s (Physical, Astral, or Umbral), Off-Guard (or Peculiar Light) 5% Increased Damage for 15s, DPS SPELLS - DPS MIMICRY GIVES +20% CRIT AND DIRECT HIT RATE, Moon Flute Increases Damage by 50% for 15s, cant take any action for 15s, Tingle 100 Potency AOE, increases next physical attack by 100 Potency, Whistle Increases next physical attack by 80%, Triple Trident 150x3 Potency ST, 90s Cooldown, (TWTT or Tingle Whistle Triple Trident is 750*1.8 Potency, the strongest attack outside Final Sting), Matra Magic 100x8 Potency ST, 120s Cooldown, (Bristled Matra Magic is the strongest per GCD attack), Rose of Destruction 400 Potency ST + Knockback, 30s Cooldown, Final Sting 2000 Potency ST, kills user, Magick Hammer 250 Potency AOE + MP Recovery + lowers INT and MND by 10% for 10s, 90s Cooldown, Rose of Destruction 400 Potency ST + Knockback, 30s Cooldown (Shares Cooldown w/ Chelonian Gate), Choco Meteor - 300 Potency AOE if Chocobo in party, Saintly Beam - 500 Potency AOE against Undead targets, Flying Sardine - 10 Potency ST + Interrupt, instant cast, Missile Deals 50% of Current HP, chance of failure (Dungeon Spell), Launcher Deals 50%/30%/20%/10% of Current HP in AOE (Dungeon Spell), Ultravibration Instantly kills all Frozen/Petrified enemies (Dungeon Spell), Lv. Below is a list of all of the spells, sorted by level/ilvl, as well as some alternative locations. Certain monster families use BLU magic regardless of the clue location, so simply seek out the lowest level/easiest one to farm. This system makes Blue Mages unable to queue up with other players in party instances such as Duty Roulettes and Deep Dungeons. Chance of successful attack is low. Once they reach the level of the next want to make sure that you have level-appropriate casting gear. The first is that you complete the "Ultimate Weapon" step of the Main Story Quest (basically the end of the core story). means using vendor/crafted gear below 50, and then Tomestone of Poetics gear As mentioned before, Blue Mage gets a massive bonus to experience from The learn rate is just incredibly low for 5 star spells. Note that all of the dungeon/raid/trial/Masked Carnivale spells have level requirements. Unable to move or take action for the duration of this effect. can learn 1000 Needles. little experience. Masked Carnivale, World Mob L takes only the level of Open World, FATE and Elite Mark mobs into consideration while Duty L takes only. Now we've got all that out of the way. Deals unaspected damage to all nearby enemies with a potency of 400 for the first enemy, and 50 percent less for all remaining enemies. The book also contains hints on how to acquire other spells. Usually, jobs follow a set path of slowly gaining extra abilities and mechanics as you master them, but the Blue Mage has its own ideas, and it's not keen on following the rules! As mentioned before, the Blue Mage is different from other professions. the full 6-second cast off. The level 20 quest requires that you learn Mind Blast. Level 90. Players must first complete the main scenario quest The Ultimate Weapon.. Blue Mage gets massively increased experience from enemies in the open world Reduces damage taken by 90 percent and nullifies most knockback and draw-in effects. FFXIV Blue Mage spell list. 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Swiftcast can also be used to make the Deals earth damage with a potency of 130 to all nearby enemies. (10x) and is unable to queue for roulettes using the Duty Finder, the most WebThe Blue Mage Quest. standard 220 potency spell is faster than using 1000 Needles. Doing instances either premade with no Unrestricted options selected or with both Unrestricted and Level Sync options make the spell a 100% learn rate. Shares a recast timer with Glass Dance. Shadowbringers yet, then the highest level enemies available should be used. It is a "limited" class, as described by Square Enix (SE), meaning it can only go as high as level 50 at the moment, and cannot be used for any kind of endgame raids or dungeons in regular parties. Blue Mage Spells Learning Guide. Deals fire damage with a potency of 100 to target and all enemies nearby it. Sticky Tongue - The additional effect "Increased enmity" has been added. The Blue Mage class in FFXIV is designated as the first limited Job in the game. 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