While you are wearing armor, you gain a +1 bonus to AC. Upon taking this archetype at 3rd level, when you are not wearing armor or wielding a shield, your base armor class is equal to 10 + your Dexterity modifier + your Charisma modifier. The bonus increases to +2 when you reach 10th level in this class, and to +3 at 17th level. Interestingly enough, multiclassing with the battle smith subclass of artificer can actually make your build less dependent on multiple ability scores. While you are wearing armor, you gain a +1 bonus to AC. Hit Points at 1st Level: 10 + Constitution modifier [OC] Rogue Subclass: Blade Dancer. The Runic Knights are stalwart shieldbearers who learn magical glyphs to complement their martial abilities. Fun and smart additions to the game, the friendly Discord of Many Things, and thousands of past. You can use a bonus action to start the Bladesong, which lasts for 1 minute. . Want to be a knight? Each can give you additional martial prowess, where one focuses on your Intelligence and the other calls on your Dexterity. My next thought was to consider class features that felt thematic. Originally created by elves, this tradition has been adopted by non-elf practitioners, who honor and expand on the elven ways. Specifically, you want the kind of spells that you would normally be using to buff up your more martially trained allies. Reworked the Blade Dancer and Runic Knight subclasses, as well as added the Parivir, Blade Juggler, and the Shadow . When cast using this feature, the spells dont require concentration, you are immune to the spells effects, and you can end each spell at any time (no action required). When you move on your turn, you gain a +2 bonus to your AC and Dexterity saving throws until the start of your next turn. The weapon retains its magical properties. Blades perform stunts such as sword swallowing, knife throwing and juggling, and mock combats. You can teleport to swap places with a duplicate on your turn using 5 feet of movement, instead of 15 (no action required). Fast Movement (Su): A blade dancer moves faster than normal. focus all of our ASIs into score improvement. Since wizards have 5 ASIs altogether, it stands to reason that well split these 3 and 2, depending on where we need the most help. Activating the 'switch' effect from your dance, and drawing and stowing weapons, does not cost any momentum points. It means wielding two blades at the same time as extensions of your very being. Back to Main Page 5e Homebrew Character Options Subclasses, https://www.dandwiki.com/w/index.php?title=Blade_Dancer_(5e_Subclass)&oldid=1589768. Yes, although it is important to note that if you're attacking a creature behind opaque total cover, the disadvantage from your target being unseen still applies. ), Back to Main Page 5e Homebrew Character Options Subclasses, https://www.dandwiki.com/w/index.php?title=College_of_the_Dancer_(5e_Subclass)&oldid=1550447. At 20th level, your Flash Double feature gains the following improvements: The glyphs of the Spectre are considered hidden knowledge, privy only to a select few. A blade dancer who wears medium or heavy armor, or carries a medium or heavy load, cannot use any of his special abilities except for enchanted blade. Additionally you can draw a thrown weapon as part of your attack, as well as pick up any thrown weapon in your space during your movement. It ends early if you are incapacitated, if you don medium or . It means dodging and diving through waves of foes, slicing each one down. Each time you learn a new dance, you can also replace one dance you know with a different one. Acrobatics (Su): A 1st-level blade dancer gains a +10 competence bonus on Balance, Jump, and Tumble checks. at 20th level, you have an unlimited pool that can be stored until the end of combat. To blade dancers, the sword is more than a weaponit is an ally, a friend, a spirit companion. Holding your versatile weapon with one hand gives you +1 to hit, while holding your versatile weapon with two hands gives you +1 to damage. Blade Jugglers are performers and tricksters, using their runes on knives and daggers to captivate an audience. You embody the elegance and beauty of music momentarily. That little line about cantrips also highlights the main functionality of this subclass. As a bonus action on your turn, you can teleport, magically swapping places with the duplicate at a cost of 15 feet of your movement, regardless of the distance between the two of you. This is always going to be useful, and youll quickly decide which spell slots are the most valuable for you to get back. The Blade Dancer is a fighter who fights using their custom Weapon Created from any Craftsman they know. If you attempt to create a fourth duplicate, the first one disappears. At 3rd level, you choose to emulate the ideals and training of a runeblade Discipline from the list of available Disciplines. Without other abilities to support us, we would only ever be as strong as a low-level fighter. Choose two Flair options to prepare from the Flair table below. Ride the Wind (Sp): A blade dancer of 4th level or higher can use air walk as a spell-like ability once per day. Enchanted Blade III (Su): At 10th level, a blade dancer can choose from the following abilities to bestow on his blade: dancing, flying*, passage*, or speed. If you attempt to perform the inscription on a second weapon, the magical inscripted runes of the first weapon fades. Done well, it may be one of the strongest characters at the table. The duplicate is an object with AC equal to your Runeblade spell save DC. Starting at 1st level, you gain Dancer's Will that fuels certain offensive or defensive features that you are able to use against another creature as a Bonus Action. Good spells of this level to prepare are as follows: You gain access to 2nd-level spell slots. You regain all expended uses at the end of a long rest. In recent years, thats started to change as more and more races have come out that allow you to choose custom ability scores. As long as you have weavers tools, you can use an action to bind melee rune weapons with magical thread to puppeteer it from afar. Can only be used once per short or long rest. Wizards use Intelligence as their spellcasting ability, so your Spell Save DC is 8 + your proficiency bonus + your Intelligence modifier, and your Spell Attack modifier is your proficiency bonus + your Intelligence modifier. You can begin a dance as a bonus action and your current dance affects how you can spend your momentum points. It ends early when you become incapacitated, or when you die. In Dungeons and Dragons 5e, "half-casters" are classes and subclasses that blend martial prowess with magic ability. In addition, whenever you miss an attack with a weapon while engaged in two-weapon fighting, you can use your reaction to reroll that attack. You can make up to three duplicates instead of just one. Blade dancers tap powerful magical energy through a combination of martial prowess and magical study, gaining . At the start of your turn you gain temporary hit points equalling your Charisma modifier, if you have more than 0 hit points. As a bonus action, you strike a pose of confidence and power, rolling your Bardic Inspiration Die and granting yourself temporary hit points equal to the value rolled + your CHA modifier. At 3rd level, your swordsmanship allows you to gracefully finish your foes with flair. Wood elf Bladedancer by Benjmin Slyom-Tisza. You can add your Intelligence modifier (minimum of +1) to the damage of your melee-weapon attacks while your Bladesong is active. Far Traveler Proficiency in Insight and Perception. These spells all bring something to the table that can feel like an addition to your bladesong, a customization if you will, allowing you to truly sing your own song of battle. I would argue that Dance of Death can be VERY effective assuming the Blade Dancer is able to land 3 or more hits on one target within a crowd. Some believe that genies granted these runes to warriors of old , while others say the gods graced those who perform worship through dance. Walking the way of the bladedancer means preferring finesse over brute strength. A shadowdancer can jump up to a total of 20 feet each day in this way; this may be a single jump of 20 feet or two jumps of 10 feet each. Step of the Storm. Its considered a martial melee weapon that deals d8 bludgeoning damage on a hit and has the thrown (20/60) property. nh state police troop a ups tracking older than 120 days opennode lightning node rabbitmq publisher confirms example welker farms fs22 treasure hunt location right . Your speed and finesse make you harder to hit. If the . Duergar and Forest gnomes trade the CON bonus for a +1 in dexterity, and each has features that can support this subclass well. First, Dexterity should be your highest ability score, followed by Charisma, or Constitution. Until the spell ends, you use a bonus action on your turn to disperse one of the walls and reform it at another point within 90 feet of you. Then, spend the next three levels learning the way of the artificer. If you already have great stats, this is a great choice. The Blizzard Rush dance requires that you have at least one light weapon equipped. At 15th level, you learn a glyph that channels magic into your runes, creating a resilient aura. The bonus equals your Intelligence modifier (minimum of +1). report. If you attack a creature you gain 1 Dancer's Will for every attack you deal damage. Starting at 3rd level, you may use a bonus action to consume a number of Dancer's Will points up to half of your proficiency bonus to heal some of your minor wounds. Each day you can prepare a number of spells, chosen from your spellbook, equal to your Intelligence modifier + your wizard level. The Dance Moves features you are able to choose from are as follows: Like the Offensive class Starting at 1st level, you have access to different Defensive moves which are fueled by your Dancer's Will, Not as graceful but still works, and still with speed. This makes them unsuitable for physical combat and incapable of magic. 1st level (4 slots): heroism, sleep, unseen servant. Chaotic Tide (Versatile Weapon Required). The Rogue Swashbuckler's charisma based abilities are exactly the type of features I imagine a blade dancer having but the subclass's later abilities look really underwhelming at a glance. Hit Points at 1st Level: 8 + your Constitution modifier We are left with a few options, which Ill go over later, but our ability score situation really makes multiclassing a measured risk for anyone willing to attempt it in abuild. Saving Throws: Dexterity, Constitution A Small blade dancer moves more slowly than a Medium-size blade dancer, while a ratling moves faster, as shown on the table below. . When you hit a creature with an attack on your turn, you can choose to doom the target for one minute. As a bonus action, you may expend a use of your Bardic Inspiration to dash or disengage. To create art and invoke emotion within those who perceive it. When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. Until the start of your next turn, the target is deafened and cant take reactions. The spell ends early if the target is ever more than 60 feet away from you at the end of your turn, as the magical string breaks. At 18th level for both Archetypes, they gain access to two final options to choose from. As a part of a spell attack, you may expend a use of your Bardic Inspiration, rolling your Bardic Inspiration Die + your Charisma Modifier and adding the value rolled to the damage of that spell. The reason I Decided to go with 5 levels of monk was to get the extra attack feature. Blizzard Rush (Light Weapon Required). Your typical wizard can choose just about any spells that they would like to. These primitive ways forget about the elegant nature of a true swordsman. There arent any spells that scream bladesinger, but you can use these slots to upcast your earlier spells, and then just choose a few situational ones from this levels selection. Although the additional damage is negligible you can use your extra attack to boost your AC by 2 with the Kensai's Agile Parry feature. Then, especially since well actually be up in the fray, well need to improve our Constitution for high hit points and good concentration saves. The dancer has the following bard spells prepared: Cantrips (at will): blade ward, mage hand. How Temporary Hit Points Work in D&D 5e (With Examples), Torm: the True and Loyal Fury - DnD 5e Deity Guide, Tyr: Lawful Good God of Law and Justice - 5e Deity Guide, Katana in 5e: Introducing a Powerful Weapon to Your World, Sorlock Build Guide: The Charismatic Combo of Sorcerers & Warlocks, Bonus to concentration saves equal to INT modifier, (a) a component pouch or (b) an arcane focus, (a) a scholars pack or (b) an explorers pack, You gain a bonus to your AC equal to your Intelligence modifier (minimum of +1). You gain one momentum point when you successfully hit a creature, and when you successfully avoid an attack from a creature. Color and tier ranking is very helpful when youre trying to digest a lot of information. You regain all expended spell slots when you finish a long rest. This effect ends early if you are knocked unconscious or die. In addition, a blade dancer can always choose to take 10 on a Balance, Jump, or Tumble check, even when circumstances would normally prevent him from doing so. Acrobatic Attack (Ex): At 5th level, if the blade dancer attacks by jumping at least 5 feet toward his opponent, jumping down at least 5 feet onto his opponent or swinging on a rope or similar object into his opponent, he gains a +2 bonus on attack and damage rolls. Many an aspiring Runeblade take up this discipline, though only a select few master it. It will give you a +1 to your Dexterity along with the ability to reroll your piercing damage and deal extra critical-hit damage. If you morph your rune weapon into a light melee weapon, you can also create a duplicate of it in your other hand. D&D 5e Homebrew: Blade Dancer (Rogue Subclass) Description: These agile performers captivate audiences with their graceful footwork and charismatic personalities. Additionally you gain proficiency in performance, if you do not already have it. Tough If youre lacking on hit points, this is the feat for you. You could easily rephrase this as you receive a standing bonus to your hit point maximum equal to twice your level, but I wanted to keep the language of the PHB. Good spells of this level to prepare are as follows: This is an excellent spell to pair with your bladesong, making it more unique and far more powerful. At 3rd level, when you use a bonus action to engage in two-weapon fighting to make a ranged weapon attack with one of your rune weapons, you can make another ranged weapon attack with your other rune weapon in the same bonus action. Level 6-10 Monk, pick Kensai at 8 and boost Dex to 20 at level 9. Perhaps some parkour might allow them to get behind an opponent, or they might be able to slide underneath the feet of an enemy. 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